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Detailed Programme
Dr Daniela Romano (University of Sheffield)
Dr David Moffat (Glasgow Caledonian Unversity)
Wednesday 8th April 2009
| Time |
Session |
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| 8.30-09:00 |
8:30 Registration (Conference Centre Foyer)
08:45 Daily Announcements (James Watt Auditorium)
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| 09:30-10:30 |
09:30 Brief Introduction by Daniela Romano and David Moffat
09:40 Plenary Speaker: Dr Simon M. Lucas (SMIEEE) Department of Computing and Electronic Systems University of Essex, Researchers in Computational Intelligence
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| 10:30-11:00 |
Coffee Break |
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| 11:00-13:00 |
11:00 Gunn E, Craenen B, Hart E. A Taxonomy of Video Games and AI
11:40 Arinbjarnar M, Barber H, Kudenko D. A Critical Review of Interactive Drama Systems
12:20 Randall T, Cowling P, Baker R, Jiang P. Using Neural Networks for Strategy Selection in Real-Time Strategy Game
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| 13:00-14:00 |
Lunch (included in Registration fee) |
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| 14:00-15:30 |
14:00 Zheng M, Kudenko D. Automated Event Recognition for Football Commentary Generation
14:40 Hodhod R, kudenko D, Cairns P. Serious Games to Teach Ethics
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| 15:30-16:00 |
Coffee Break |
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| 16:00-17:00 |
Tutorial Session
16:00 Baumgarten. An AI Interface for the Real-Time Strategy Game DEFCON from Introversion Software
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| 17:00-18:30 |
Dinner (3 courses, available at venue at extra charge) |
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| 18:30-19:30 |
AISB Keynote Talk: Is there a Future for Robot Companions? by Kerstin Dautenhahn
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Thursday 9th April 2009
| Time |
Session |
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| 8.30-09:00 |
8:30 Registration (Conference Centre Foyer)
08:45 Daily Announcements (James Watt Auditorium)
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| 09:00-10:30 |
09:30 AI & Games. An Introduction by Daniela Romano and David Moffat
09:50 Baumgarten R, Nika M, Gow J, Colton S. Towards the automatic invention of simple mixed reality games
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| 10:30-11:00 |
Coffee Break |
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| 11:00-13:00 |
11:00 van de Laar B, Oude Bos D, Reuderink B, Heylen D. Actual and Imagined Movement in BCI Gaming
11:40 DEMO - Bram van de Laar, Danny Oude Bos and Boris Reuderink. BrainBasher
12:45 Peters C, O'Sullivan C. MetroPed: A Tool for Supporting Crowds of Pedestrian AI’s in Urban Environments
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| 13:00-14:00 |
Lunch (included in Registration fee) |
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| 14:00-15:30 |
14:00 Ocio S, López Brugos J. Multi-agent Systems and Sandbox Games
14:20 Blewitt W, Ayesh A. Implementation of Millenson's Model of Emotions in a Game Environment
14:40 Hoppenbrouwers S, Lucas P. Attacking the Knowledge Acquisition Bottleneck
POSTER SESSION
Barker T. Big Chief: The Utilisation of Model Building for the Design of Science Education for Sustainable Development Games
Kim K, Yun C, Park H, Joo W, Lee D, Yun T. Camera System for Interaction in Golf Game
Han S, Yun C, Yun T, Lee D. Multi-touch Display System for AR Card Game
Kim J, Kim K, Yun T, Lee D. Interactive Content System based on Spatial Augmented Reality and Multi Touch Screen
Arinbjarnar M, Kudenko D. Directed Emergent Drama vs. Pen & Paper Role-Playing Games
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| 15:30-16:00 |
Coffee Break |
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| 16:00-17:00 |
Posters and Demo Session End
Workshop Summary & Announcements
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| 17:00-18:30 |
Dinner (3 courses, available at venue at extra charge) |
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| 18:30-19:30 |
AISB Keynote Talk: Why Robots must be Relativists by Alan Bundy
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