Detailed Programme

AI & Games

Dr Daniela Romano (University of Sheffield)
Dr David Moffat (Glasgow Caledonian Unversity)

View Full Symposium Proceedings


Wednesday 8th April 2009

Time Session

8.30-09:00 8:30 Registration (Conference Centre Foyer)

08:45 Daily Announcements (James Watt Auditorium)


09:30-10:30 09:30 Brief Introduction by Daniela Romano and David Moffat

09:40 Plenary Speaker: Dr Simon M. Lucas (SMIEEE) Department of Computing and Electronic Systems University of Essex, Researchers in Computational Intelligence


10:30-11:00 Coffee Break

11:00-13:00 11:00 Gunn E, Craenen B, Hart E. A Taxonomy of Video Games and AI

11:40 Arinbjarnar M, Barber H, Kudenko D. A Critical Review of Interactive Drama Systems

12:20 Randall T, Cowling P, Baker R, Jiang P. Using Neural Networks for Strategy Selection in Real-Time Strategy Game


13:00-14:00 Lunch
(included in Registration fee)

14:00-15:30 14:00 Zheng M, Kudenko D. Automated Event Recognition for Football Commentary Generation

14:40 Hodhod R, kudenko D, Cairns P. Serious Games to Teach Ethics


15:30-16:00 Coffee Break

16:00-17:00 Tutorial Session

16:00 Baumgarten. An AI Interface for the Real-Time Strategy Game DEFCON from Introversion Software


17:00-18:30 Dinner
(3 courses, available at venue at extra charge)

18:30-19:30 AISB Keynote Talk: Is there a Future for Robot Companions? by Kerstin Dautenhahn


Thursday 9th April 2009

Time Session

8.30-09:00 8:30 Registration (Conference Centre Foyer)

08:45 Daily Announcements (James Watt Auditorium)


09:00-10:30 09:30 AI & Games. An Introduction by Daniela Romano and David Moffat

09:50 Baumgarten R, Nika M, Gow J, Colton S. Towards the automatic invention of simple mixed reality games


10:30-11:00 Coffee Break

11:00-13:00 11:00 van de Laar B, Oude Bos D, Reuderink B, Heylen D. Actual and Imagined Movement in BCI Gaming

11:40 DEMO - Bram van de Laar, Danny Oude Bos and Boris Reuderink. BrainBasher

12:45 Peters C, O'Sullivan C. MetroPed: A Tool for Supporting Crowds of Pedestrian AI’s in Urban Environments


13:00-14:00 Lunch
(included in Registration fee)

14:00-15:30 14:00 Ocio S, López Brugos J. Multi-agent Systems and Sandbox Games

14:20 Blewitt W, Ayesh A. Implementation of Millenson's Model of Emotions in a Game Environment

14:40 Hoppenbrouwers S, Lucas P. Attacking the Knowledge Acquisition Bottleneck

POSTER SESSION

Barker T. Big Chief: The Utilisation of Model Building for the Design of Science Education for Sustainable Development Games

Kim K, Yun C, Park H, Joo W, Lee D, Yun T. Camera System for Interaction in Golf Game

Han S, Yun C, Yun T, Lee D. Multi-touch Display System for AR Card Game

Kim J, Kim K, Yun T, Lee D. Interactive Content System based on Spatial Augmented Reality and Multi Touch Screen

Arinbjarnar M, Kudenko D. Directed Emergent Drama vs. Pen & Paper Role-Playing Games


15:30-16:00 Coffee Break

16:00-17:00 Posters and Demo Session End

Workshop Summary & Announcements


17:00-18:30 Dinner
(3 courses, available at venue at extra charge)

18:30-19:30 AISB Keynote Talk: Why Robots must be Relativists by Alan Bundy


 
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