AISB opportunities Bulletin Item
2nd CALL FOR PAPERS: Special issue on Philosophy of Computer Games,
Special issue of 'Philosophy & Technology'
INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international gamephilosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research. Since then, an expanding group of partners have been involved in the effort. CALL Following the Sixth International Conference on the Philosophy of Computer Games in Madrid, Spain from 29th to 31st January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames ( http://www.arsgames.net/), a special issue of Springer?s Philosophy & Technology journal (http://www.springer.com/13347) is now being planned. It will contain a selection of recently revised, peer-reviewed articles from the Philosophy of Computer Games international conference series. Previous conferences in the series have been held in Copenhagen, Reggio Emilia, Potsdam, Oslo & Athens. TOPICS Computer games and conceptions of reality; ontological status of game objects and events; computer game entities, metaphysical issues; epistemological foundations of game studies; player identity, perceptual experience; ethical and political issues in game design and consumption; experiential, interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical norms in gaming contexts; the ?magic circle? of games and actions/interactions transcending it; fictionality and interaction; defining computer games; player-avatar identity; player identity and conceptions of self; identity and immersion; imagination and interpretation; world, space and experience; technology, process, experience; time experience in gameplay; embodiment, emotion and player experience; aesthetics, ethics and player experience, ?gamification?. TIMETABLE > September 15th 2012: Deadline papers submissions December 15th 2012: > Deadline reviews papers February 15th 2013: Deadline revised papers > Summer 2013: Publication of the special issue DOWNLOAD Call in pdf format: http://game.unimore.it/Springer/CFP_special_issue.pdf