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AISB opportunities Bulletin Item

2nd CALL FOR PAPERS: Special issue on Philosophy of Computer Games,


Special issue of 'Philosophy & Technology'


Over the last decade, computer games have received growing attention from academic fields as 
diverse as engineering, literary studies, sociology and learning studies. The international 
gamephilosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort 
by facilitating discussion of philosophical issues emergent on our growing engagement with computer
games. In doing so, we want to contribute to our own understandings of this phenomenon and to the 
establishment of a new philosophical focus area: the philosophy of computer games, capable of 
taking its place alongside analogous areas such as the philosophy of film and the philosophy of 
literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter,
Oslo and the Department of Philosophy, Classics, History of Art and Ideas at the University of 
Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about 
organizing a workshop on philosophical problems linked to games research. Since then, an 
expanding group of partners have been involved in the effort.


Following the Sixth International Conference on the Philosophy of Computer Games in Madrid, Spain 
from 29th to 31st January 2012 (http://2012.gamephilosophy.org/), organized by ArsGames 
( http://www.arsgames.net/), a special issue of Springer?s Philosophy & Technology journal 
(http://www.springer.com/13347) is now being planned. 

It will contain a selection of recently revised, peer-reviewed articles from the Philosophy 
of Computer Games international conference series. Previous conferences in the series have been 
held in Copenhagen, Reggio Emilia, Potsdam, Oslo & Athens.

Computer games and conceptions of reality; ontological status of game objects and events; computer 
game entities, metaphysical issues; epistemological foundations of game studies; player identity, 
perceptual experience; ethical and political issues in game design and consumption; experiential,
interactional, cognitive dimensions of gameplay; ethical responsibilities of game-makers; ethical 
norms in gaming contexts; the ?magic circle? of games and actions/interactions transcending it; 
fictionality and interaction; defining computer games; player-avatar identity; player identity 
and conceptions of self; identity and immersion; imagination and interpretation; world, space 
and experience; technology, process, experience; time experience in gameplay; embodiment, emotion 
and player experience; aesthetics, ethics and player experience, ?gamification?.

> September 15th 2012: Deadline papers submissions December 15th 2012: 
> Deadline reviews papers February 15th 2013: Deadline revised papers 
> Summer 2013: Publication of the special issue

Call in pdf format: