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AISB event Bulletin Item

3rd CFP: VS-GAMES'09


1st IEEE International Conference in Games and Virtual Worlds for 
Applications 2009


March 23 - 24, Coventry, UK



The emergence of serious or non-leisure uses of games technologies and 
virtual world applications has been swift and dramatic over the last 
five years. As a result, there has been little time to develop the 
theoretical and academic rigour in the emerging field. This problem has 
been exacerbated by the largely technological drive of the 
technologies, with often little time to consider more user-centred 
approaches to design and use of serious applications of games
and virtual world technologies. Another factor affecting the field has 
been the general aspects of convergence between new technologies, for 
example AI applications, augmented reality, mobile technologies, GPS 
technologies, sensor technologies and social software.

Together this has presented potential for developing new technologies 
based upon immersive and interactive interfaces and has in parallel 
produced many unanswered questions in terms of the usage of the 
formats. As a result there is a clear need to consider new frameworks, 
theories, methods and design strategies for making serious applications 
of games and virtual world technologies more effective and useful as 
part of education, health and training.


The first IEEE International Conference in Games and Virtual Worlds for 
Serious Applications 2009 aims to meet the significant challenges of the
cross-disciplinary community that work around these serious application 
areas by bringing the community together to share case studies of 
practice, to present new frameworks, methodologies and theories and to 
begin the process of developing shared cross-disciplinary outputs. In 
order to achieve this main aim the conference will pioneer new methods 
for bringing together and supporting communities of practice emerging 
in themed areas beyond the duration of the conference. Using the 
conference as an ignition to support a wider aspiration
to form and sustain a community of practice around the field. To 
achieve this, the team at the SGI will use innovative software called 
Intronetworks, which allows conference participants to create their own 
profile allowing them to identify like-minded and complementary skilled 

The term 'Serious Games' covers a broad range of applications from 
flash-based animations to totally immersive and code driven 3D 
environments where users interface with large volumes of data through 
sophisticated and interactive digital interfaces. This shift towards 
immersive world applications being used to support education, health 
and training activities marks the beginning of new challenges that 
offer real scope for collaborative and multi-disciplinary research 
solutions, and real opportunities for innovative development. We
invite researchers, developers, practitioners and decision-makers 
working with or applying serious games in their communities to present 
papers in the following two main streams of the conference: games and 
virtual world applications for serious applications. The conference 
will explore games and virtual worlds in relation to:

- Applications (e.g. case studies, exemplars, practice examples)
- Methodologies, theories and frameworks (e.g. participatory design 
mixed methodologies for data collection and analysis, cross-disciplinary
- Evaluation approaches and studies


The conference aims to ask:

In what ways are games and virtual world applications effective tools?
What cross-disciplinary approaches are emerging to support design, 
development and implementation of the technologies?
What role does convergence with related technologies mean for the field?
What founding theories and approaches are emerging to support the field?
How and in what ways is the participant becoming the producer of 
What are the technologies (e.g. applications, platforms, engines) that 
are most effective in which areas of practice?

Topics of Interest

We are seeking contributions that advance the state of the art in the
technologies available to support sustainability of serious games. The
following topics in the areas of environment, cultural heritage, 
health, smart buildings, v-commerce and education are particularly 

- Game design
- AI applications for serious games
- Serious games methodologies
- User-modelling in serious games
- Pervasive gaming
- Interactivity issues
- Game modelling
- Alternate reality games
- Virtual environments
- Augmented reality
- Visualisation techniques
- Human-computer interaction
- Mobile games
- Education and learning
- Case studies in serious games and virtual worlds

Keynote Speakers:

Steve Benford, UK
Adrian David Cheok, Singapore
Alan Chalmer, UK

Program Chairs

Sara de Freitas (Serious Games Institute)
Kurt Squire (University of Wisconsin-Madison)
Edward Castronova (Indiana University)

Publication Chairs

Genaro Rebolledo-Mendez (Serious Games Institute)
Fotis Liarokapis (Coventry University)

For any enquiries, please forward to the Program Committee:


The participants of the conference will be invited to submit papers 
into the Proceedings using the EasyChair system. Authors must follow 
IEEE standards to format the papers accordingly. With the camera ready 
paper submission for publication, you agree to pay registration fee (or 
reduced registration fee if your registration form is received on or 
before the early registration date) and published papers must be 
presented by at least one of the authors. All accepted paper will 
appear in the IEEE digital library. In addition the best papers will be 
selected for a planned special issue of the ‘British Journal of 
Educational Technology’.

Paper submission:

Authors should register to the Easy Chair system before submitting 
their papers

Important Dates

Paper submission for full papers 1st November 2008
Paper submission for short papers and posters 15th November 2008
Notification for refereeing feedback 1st December 2008
Camera-ready full papers and tutorials to printer 20th January 2008
Early registration January 2009