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To celebrate the 100 year anniversary of the birth of the world renowned mathematician, code breaker, logician and computer scientist, the first ICO Alan Turing Lecture was held at the Museum of Science and Industry in Manchest...
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AISB Workshop: Senso...
Poster: http://aisb.org.uk/media/files/stw2012.pdf (media/files/stw2012.pdf) A day of discussion on the Sensorimotor account of Perception, Consciousness and Robotics, its development and contemporary state. The first in a seri...
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Ms Pac-Man vs Ghosts...
This year's Ms Pac-man vs Ghosts Competition is now open for submissions. The competition allows you to develop AI controllers for the classical arcade game Ms Pac-Man. However, this year the competition takes a unique look at the...
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AISB YouTube Channel
The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...
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New AISB Website
Happy New Year! Welcome to the new AISB website. Over the coming weeks and months we will be making additional changes to the website, introducing some new content and so on. Please check back regularly to see what's new! During...
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AISB Website Beta
The AISB's new website is now gone beta. Some of the new features member's can look forward to enjoying will be better integration with the AISB LinkedIn group, frequent news updates, a new member's section and up-to-date AI med...
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AISB 2011 Convention
The AISB'11 Convention (http://www.aisb.org.uk/convention/aisb11/) was held from 4-7 April at York, organised by Dimitar Kazakov and George Tsoulas.
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Lighthill Debates
The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video
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Alan Turing Year
2012 marks the centenary of Alan Turing's birth. Alan Turing Year (http://www.turingcentenary.eu/), seeks to bring together news of all the events and organisations which will be marking the occasion.
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Honouring Turing at ...
The AISB's own Convention in 2012 (convention/aisb12) will honour Turing For 2012, AISB and IACAP (The International Association for Computing and Philosophy) have merged their annual symposia/conferences to form the AISB/IA...
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Notice
AISB event Bulletin Item
CFP: AISB'09 Symposium: AI & Games
AISB'09 Symposium: AI & Games - CALL FOR PAPERS Edinburgh Scotland 6th - 7th April 2009 ------------------------------------------------------------------------------------ SCOPE Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners. This symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address three main areas and the following questions: Intelligent Games # How intelligent games are designed and engineered # What artificial intelligence brings to games and vice versa # Application of AI planning, machine learning etc. to games # Path-planning, crowd simulations, flocking, steering behaviours # Real-time performance of AI techniques in games # Intelligent, (semi-)automatic content-generation # Crucial elements of a believable intelligent games # How to make AI characters more believable, intelligent and adaptable # Group behaviours of AI characters # Crucial elements of believable intelligence in games # Psychological aspects of intelligent games # Cognitive, social, and emotional impact of intelligent games Technology for Intelligent games # Combining games and technology to produce engagingand immersive # Emergingtechnologies(e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understandiof human emotion and gesture) and their application to intelligent games Users and Intelligent Games # The interaction between players and the game # Understanding the player's state, in playful and serious games # Adapting to players, to improve gameplay We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area. IMPORTANT DATES Paper submission: 19 Dec 2008 Notification: 2 Feb 2009 Camera-ready copy: TBC Registration: TBC Workshop Dates: 6-7 April 2009 PUBLICATION All papers accepted for the workshop will be published in the AISB proceedings produced for the conference. The best papers will be also invited to submit to a Special Edition "Artificial Intelligence and Games" of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) http://www.igi-global.com/ijgcms, Editor-in-Chief: Richard E. Ferdig, University of Florida, USA, Special Edition Editors: Daniela Romano and David Moffat. Please note that such papers would be resubmitted and re-reviewed for the special issue using the journal guidelines at http://www.igi-global.com/journals/guidelines.html and the normal standards for acceptance. Further details will be announced after the symposium. PROGRAMME COMMITTEE Organisers: Daniela Romano, Lecturer, Serious Games in Virtual Environments, The Department of Computer Science, University of Sheffield David Moffat, Artificial Intelligence & Cognitive Science, School of Engineering and Computing, Glasgow Caledonian University Committee: # Isabel Machado Alexandre, Narrative, stories and games, DCTI - ISCTE and INEC-ID, Portugal # Ruth Aylett, Professor, Computer Science, Heriot-Watt University, Edinburgh, UK # Daniel Ballin Chief Technology Officer,BT Group, UK # Gianna Cassidy, Lecturer in Interactive Entertainment Design, School of Engineering & Computing, Glasgow Caledonian University, UK # Marc Cavazza, Professor of Intelligent Virtual Environment, Teesside University, UK # Simon Colton, Senior Lecturer in Computing, IC, London, UK, Leader of the "AI-games research network" # Peter Cowling, Professor, Artificial Intelligence (AI) for agents in games, planning and scheduling problems, University of Bradford, UK # Marco Gillies, Lecturer, Believable Characters research, Goldsmiths, University of London, UK # Lisa Gjedde, Associate Professor, School of Education, Aarhus University, Tuborgvej 164, Copenhagen NV, Denmark # Simon Lucas, Reader in Computer Science, University of Essex, UK, Leader of "AI-games research network" # Stephen McGlinchey, Lecturer, School of Computing, University of the West of Scotland, UK # Ian Millington, author of "Artificial Intelligence for Games", Morgan Kaufmann Publishers, 2006, and founder of Mindlathe, an AI middleware developer for games # Alex Narayek - Chairperson and founder of the AI Interface Standards Committee, Chairperson of the International Game Developers Association's Artificial Intelligence SIG, Interactive & Digital Media Institute, National University of Singapore, Singapore # Jeff Orkin, Cognitive Machines Group Research Assistant, Media Lab, at MIT, US, Developer of online "Restaurant Game", Developer of F.E.A.R. (VU Games) # Mark Overmars, Professor, Department of Information and Computing Sciences, Utrecht University, Netherlands # Ana Pavia, Professor, INESC-ID/Instituto Superior Tecnico, Portugal. # Paul Richmond, Researcher, 3D Graphics group, University of Sheffield, UK Judy Robertson, Lecturer, School of Mathematical and Computer Science, Heriot-Watt University, Edinburgh, UK # Pieter Spronck, Adaptive Game AI, Computer Science Dept, University of Maastricht, Netherlands # Jon Sykes, Lecturer in Video Game Design, Head of eMotion Laboratory, Glasgow Caledonian University, UK # Vinoba Vinayagamoorthy, Research & Innovation Technologist at British Broadcasting Corporation (BBC), UK # Tom Welsh, Researcher, e-Motion Laboratory, Glasgow Caledonian University, UK # Ian Wright, Research Scientist at AiLive.net, UK |



