Mark Bishop on CITY ...
"During the last decade robots have begun to permeate everyday life (robotic lawn mowers; floor cleaners, autonomous cars etc); equally, closely related technologies are beginning to permeate the military– already US naval sh...
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ICO Alan Turing Lect...
To celebrate the 100 year anniversary of the birth of the world renowned mathematician, code breaker, logician and computer scientist, the first ICO Alan Turing Lecture was held at the Museum of Science and Industry in Manchest...
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AISB Workshop: Senso...
Poster: http://aisb.org.uk/media/files/stw2012.pdf (media/files/stw2012.pdf) A day of discussion on the Sensorimotor account of Perception, Consciousness and Robotics, its development and contemporary state. The first in a seri...
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Ms Pac-Man vs Ghosts...
This year's Ms Pac-man vs Ghosts Competition is now open for submissions. The competition allows you to develop AI controllers for the classical arcade game Ms Pac-Man. However, this year the competition takes a unique look at the...
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AISB YouTube Channel
The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...
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New AISB Website
Happy New Year! Welcome to the new AISB website. Over the coming weeks and months we will be making additional changes to the website, introducing some new content and so on. Please check back regularly to see what's new! During...
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AISB Website Beta
The AISB's new website is now gone beta. Some of the new features member's can look forward to enjoying will be better integration with the AISB LinkedIn group, frequent news updates, a new member's section and up-to-date AI med...
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AISB 2011 Convention
The AISB'11 Convention (http://www.aisb.org.uk/convention/aisb11/) was held from 4-7 April at York, organised by Dimitar Kazakov and George Tsoulas.
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Lighthill Debates
The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video
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Alan Turing Year
2012 marks the centenary of Alan Turing's birth. Alan Turing Year (http://www.turingcentenary.eu/), seeks to bring together news of all the events and organisations which will be marking the occasion.
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Notice
AISB event Bulletin Item
CFP: VS-Games'09 Deadline extended
Deadline extended: 10th November 2008 Final Call for Participation 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications 2009 VS-GAMES'09 March 23 - 24, Coventry, UK (http://www.vs-games.org.uk/) Context The emergence of serious or non-leisure uses of games technologies and virtual world applications has been swift and dramatic over the last five years. As a result, there has been little time to develop the theoretical and academic rigour in the emerging field. This problem has been exacerbated by the largely technological drive of the technologies, with often little time to consider more user-centred approaches to design and use of serious applications of games and virtual world technologies. Another factor affecting the field has been the general aspects of convergence between new technologies, for example AI applications, augmented reality, mobile technologies, GPS technologies, sensor technologies and social software. Together this has presented potential for developing new technologies based upon immersive and interactive interfaces and has in parallel produced many unanswered questions in terms of the usage of the formats. As a result there is a clear need to consider new frameworks, theories, methods and design strategies for making serious applications of games and virtual world technologies more effective and useful as part of education, health and training. Scope The first IEEE International Conference in Games and Virtual Worlds for Serious Applications 2009 aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present new frameworks, methodologies and theories and to begin the process of developing shared cross- disciplinary outputs. In order to achieve this main aim the conference will pioneer new methods for bringing together and supporting communities of practice emerging in themed areas beyond the duration of the conference. Using the conference as an ignition to support a wider aspiration to form and sustain a community of practice around the field. To achieve this, the team at the SGI will use innovative software called Intronetworks, which allows conference participants to create their own profile allowing them to identify like-minded and complementary skilled colleagues. The term 'Serious Games' covers a broad range of applications from flash-based animations to totally immersive and code driven 3D environments where users interface with large volumes of data through sophisticated and interactive digital interfaces. This shift towards immersive world applications being used to support education, health and training activities marks the beginning of new challenges that offer real scope for collaborative and multi-disciplinary research solutions, and real opportunities for innovative development. We invite researchers, developers, practitioners and decision-makers working with or applying serious games in their communities to present papers in the following two main streams of the conference: games and virtual world applications for serious applications. The conference will explore games and virtual worlds in relation to: Applications (e.g. case studies, exemplars, practice examples) Methodologies, theories and frameworks (e.g. participatory design methods, mixed methodologies for data collection and analysis, cross- disciplinary methods) Evaluation approaches and studies Aims The conference aims to ask: In what ways are games and virtual world applications effective tools? What cross-disciplinary approaches are emerging to support design, development and implementation of the technologies? What role does convergence with related technologies mean for the field? What founding theories and approaches are emerging to support the field? How and in what ways is the participant becoming the producer of content? What are the technologies (e.g. applications, platforms, engines) that are most effective in which areas of practice? Topics of Interest We are seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games. The following topics in the areas of environment, cultural heritage, health, smart buildings, v-commerce and education are particularly encouraged: Game design AI applications for serious games Serious games methodologies User-modelling in serious games Pervasive gaming Interactivity issues Game modelling Alternate reality games Virtual environments Augmented reality Visualisation techniques Human-computer interaction Mobile games Education and learning Case studies in serious games and virtual worlds Keynote Speakers: Steve Benford, UK Adrian David Cheok, Singapore Alan Chalmer, UK Program Chairs Sara de Freitas (Serious Games Institute) Kurt Squire (University of Wisconsin-Madison) Edward Castronova (Indiana University) Publication Chairs Genaro Rebolledo-Mendez (Serious Games Institute) Fotis Liarokapis (Coventry University) For any enquiries, please forward to the Program Committee: vs- games09@cad.coventry.ac.uk Guidelines: The participants of the conference will be invited to submit papers into the Proceedings using the EasyChair system. Authors must follow IEEE standards to format the papers accordingly. With the camera ready paper submission for publication, you agree to pay registration fee (or reduced registration fee if your registration form is received on or before the early registration date) and published papers must be presented by at least one of the authors. All accepted paper will appear in the IEEE digital library. In addition the best papers will be selected for a planned special issue of the British Journal of Educational Technology. Paper submission: Authors should register to the Easy Chair system before submitting their papers (http://www.easychair.org/conferences/?conf=cgvwsa09). Important Dates Paper submission for full papers 10th November 2008 Paper submission for short papers and posters 15th November 2008 Notification for refereeing feedback 1st December 2008 Camera-ready full papers and tutorials to printer 20th January 2008 Early registration January 2009 |



