ICO Alan Turing Lect...
To celebrate the 100 year anniversary of the birth of the world renowned mathematician, code breaker, logician and computer scientist, the first ICO Alan Turing Lecture was held at the Museum of Science and Industry in Manchest...
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AISB Workshop: Senso...
Poster: http://aisb.org.uk/media/files/stw2012.pdf (media/files/stw2012.pdf) A day of discussion on the Sensorimotor account of Perception, Consciousness and Robotics, its development and contemporary state. The first in a seri...
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Ms Pac-Man vs Ghosts...
This year's Ms Pac-man vs Ghosts Competition is now open for submissions. The competition allows you to develop AI controllers for the classical arcade game Ms Pac-Man. However, this year the competition takes a unique look at the...
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AISB YouTube Channel
The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...
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New AISB Website
Happy New Year! Welcome to the new AISB website. Over the coming weeks and months we will be making additional changes to the website, introducing some new content and so on. Please check back regularly to see what's new! During...
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AISB Website Beta
The AISB's new website is now gone beta. Some of the new features member's can look forward to enjoying will be better integration with the AISB LinkedIn group, frequent news updates, a new member's section and up-to-date AI med...
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AISB 2011 Convention
The AISB'11 Convention (http://www.aisb.org.uk/convention/aisb11/) was held from 4-7 April at York, organised by Dimitar Kazakov and George Tsoulas.
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Lighthill Debates
The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video
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Alan Turing Year
2012 marks the centenary of Alan Turing's birth. Alan Turing Year (http://www.turingcentenary.eu/), seeks to bring together news of all the events and organisations which will be marking the occasion.
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Honouring Turing at ...
The AISB's own Convention in 2012 (convention/aisb12) will honour Turing For 2012, AISB and IACAP (The International Association for Computing and Philosophy) have merged their annual symposia/conferences to form the AISB/IA...
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Notice
AISB miscellaneous Bulletin Item
CFP: International Journal of Humanoid Research - special issue
Special Issue on the "Active Vision of Humanoids" to be published in the International Journal of Humanoid Research http://www.worldscinet.com/ijhr/mkt/callforpapers_details.shtml#active Submission deadline extended to November 30, 2008 Publication: Spring 2009 Guest Editors: Yiannis Aloimonos and Giulio Sandini Following the successful workshop on the Active Vision of Humanoids that happened in Pittsburgh, PA during the last Conference on Humanoid Robotics (November 2007) (http://planning.cs.cmu.edu/humanoids07/index.shtml) we solicit papers for a special issue on the topic. Practical computer vision-systems are devoted to answering a set of practical questions, such as is there something moving independently in the video taken by a moving camera? What is it? Is there a human in the image? Who is he? On the other hand, humans are involved in an ongoing process of analyzing images. As Stuart Geman wrote, "real world images have essentially infinite detail which can be perceived only by a process that is itself ongoing and essentially infinite. The more you look, the more you see". Considering a humanoid robot, how should we think about its vision? The way we think of a practical vision system or the way we think of human vision? Papers are solicited that keep some focus on the question of the visual/motor architecture of the humanoid: how should its motion system be structured? Should it stabilize the images? Segment the scene into surfaces? Constantly check where it is with regard to its knowledge of the world? How should it build models of objects? How should it integrate cue information? How should it reach a decision? What is its perception of spatial layout? How should it learn, and what should it learn? Is there software that we have today which can be used to provide humanoids with a basic visual front-end, and what would this be? Should we be developing visuo-motor representations? How could we build them and how could we use them? Many of the questions raised above are addressed in contemporary computer vision, but from the perspective of graphics and multimedia, image editing and image databases. Existing approaches do not apply to the case of a real-time system moving the way humans do. The peculiarity of humanoid vision stems from its purpose of supporting the action of an anthropomorphic body (with hands and legs) as opposed to "just" being pattern recognition or image understanding. Thus, in some sense, the humanoid active vision envisioned for this special issue, constitutes an evolution from the Active Vision of the 90's to the "Action Vision" of the new millennium. Action Vision considers the motor system of the humanoid as an integral part of its perceptual machinery. Papers addressing such topics or others relevant to the design of a humanoid's vision system, should be submitted before the end of November for a target publication date of early 2009. |



