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AISB Website Beta
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Notice
AISB event Bulletin Item
CFP: AISB'09 : AI & Games - Full paper deadline EXTENDED to 19th January 2009
Dear Authors thank you very much to those who has submitted already to the the AI & GAMES symposium, we have received several request to extend the full papers deadline and this will be move now in line withe the other submissions to: 19th January 2009 those who have already submitted can update they submission if they wish. Have a Nice Christmas and Happy New Year Daniela & David CALL BELOW: --------------------------------------------------------------------------------- AISB'09 Symposium: AI & GAMES Edinburgh Scotland 6th - 7th April 2009 http://www.dcs.shef.ac.uk/~daniela/AISB09/ ------------------------------------------------------------------------------------ ALL submissions: 19 January 2009 Notification: 2 Feb 2009 Workshop Dates: 8th-9th April 2009 ------------------------------------------------------------------------------------ Please submit using the EasyChair AI&GAMES Web page at http://www.easychair.org/conferences/?c=.109069;conf=a1games by the 19th JANUARYr 2009. selecting the appropriate category ------------------------------------------------------------------------------------ SCOPE Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners. This symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address three main areas and the following questions: Intelligent Games # How intelligent games are designed and engineered # What artificial intelligence brings to games and vice versa # Application of AI planning, machine learning etc. to games # Path-planning, crowd simulations, flocking, steering behaviours # Real-time performance of AI techniques in games # Intelligent, (semi-)automatic content-generation # Crucial elements of a believable intelligent games # How to make AI characters more believable, intelligent and adaptable # Group behaviours of AI characters # Crucial elements of believable intelligence in games # Psychological aspects of intelligent games # Cognitive, social, and emotional impact of intelligent games Technology for Intelligent games # Combining games and technology to produce engagingand immersive # Emergingtechnologies(e.g. virtual environments and content sharing, intelligent agents, human, robotics, wearable computing, artificial vision, mixed reality, and advances in understanding of human emotion and gesture) and their application to intelligent games Users and Intelligent Games # The interaction between players and the game # Understanding the player's state, in playful and serious games # Adapting to players, to improve gameplay We welcome researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, characters design, interaction design and evaluation for children, adults and any other relevant area. FULL PAPER SUBMISSION Submissions of full papers to the workshop not to exceed 12 pages, submission of short papers not to exceeed 6 pages, respecting the AISB'09 papers format. They will be judged on relevance to the symposium themes, impact and contribution, significance, originality, readability, quality and clarity. The review form is available for download on the AISB'09 web site. We welcome and encourage submissions of original papers. Each paper will be reviewed by three referees and accepted on the basis of the score given. Authors are asked to take care not to identify themselves in their submissions, as the reviews will be anonymous. PAPERS PUBLICATIONS # All papers accepted for the workshop will be published in the AISB proceedings produced for the conference. Best papers will be also invited to submit to either Special Edition "Artificial Intelligence and Games" of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), Editor-in-Chief: Richard E. Ferdig, University of Florida, USA, Special Edition Editors: Daniela Romano and David Moffat # or IEEE Transactions on Computational Intelligence and AI in Games, Editor-in-Chief: Simon M. Lucas, University of Essex as appropriate. Please note that such papers would be resubmitted and re-reviewed for the special issue using the journal guidelines and the normal standards for acceptance. Further details will be announced to selected papers after the symposium. POSTER, DEMO & TUTORIAL SUBMISSION Posters on relevant topic as highlighted in the scope of the symposium are welcome. Posters should be submitted a one page .pdf file as they would appear as in their final printed version. Also we are interested in setting a demonstration session where both industry and research tools for AI & GAMES or applications are presented. Please send one page briefly describing the tool/application. Finally we would encourage researchers from academia, education and industry to request a tutorial slot in which to present and demonstrate in details a tool (e.g. API or SDK) or application (e.g. a customizable gaming environment) relevant for AI & GAMES research and creation. Please send one page briefly describing the proposed tutorial and its expected impact. ________________________________ Please submit a paper using the EasyChair AI&GAMES Web page at http://www.easychair.org/conferences/?c=.109069;conf=a1games |



