Computerised Minds. ...

A video sponsored by the society discusses Searle's Chinese Room Argument (CRA) and the heated debates surrounding it. In this video, which is accessible to the general public and those with interest in AI, Olly's Philosophy Tube ...


Erden in AI roundtab...

On Friday 4th September, philosopher and AISB member Dr Yasemin J Erden, participated in an AI roundtable at Second Home, hosted by Index Ventures and SwiftKey.   Joining her on the panel were colleagues from academia and indu...


AISB Convention 2016

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2016 Convention will be held at the Uni...


Bishop and AI news

Stephen Hawking thinks computers may surpass human intelligence and take over the world. This view is based on the ideology that all aspects of human mentality will eventually be realised by a program running on a suitable compu...


Connection Science

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Al-Rifaie on BBC

AISB Committee member and Research Fellow at Goldsmiths, University of London, Dr Mohammad Majid al-Rifaie was interviewed by the BBC (in Farsi) along with his colleague Mohammad Ali Javaheri Javid on the 6 November 2014. He was a...


AISB YouTube Channel

The AISB has launched a YouTube channel: ( The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...



AISB event Bulletin Item



Theme of conference:        Sound and Emotion

Important dates:

Abstracts for all submissions (one page)    --> May 10
Short papers, posters and demos (3-4 pages) --> May 24
Submissions of full papers (up to 8 pages)  --> May 31

Conference -- September 2-3


Audio in all its forms  music, sound effects, or dialogue - holds
tremendous potential to engage, convey narrative, inform, dramatize
and enthrall. However, in computer-based environments, for example
games, nowadays the interaction abilities through and with sound are
still underrepresented. The Audio Mostly Conference provides a venue
to explore and promote this untapped potential of audio by bringing
together audio experts, content creators, interaction designers, and
behavioral researchers. Our area of interest covers new sound
applications that demand or allow for some kind of interactive
response from their listener, particularly in scenarios where screens
and keyboards are unavailable, unsuitable or disturbing. This area
implies cognitive research and psychology, as well as technological
innovations in audio analysis, processing and rendering. The aim is to
both describe and push the boundaries of sound-based interaction in
various domains, such as gaming, serious gaming, education,
entertainment, safety and healthcare.

The theme this year is:  "Sound and Emotion."
It covers the ways in which sound and music can evoke and express
emotion, or be used to recognize emotion; and the role of audio
technologies in this.
It includes the way people may use sounds and music to
personalise their social interactions and identity,
and the impact upon this by modern technological developments.
Sound may be the focus of artefacts, such as purely audio games,
or personal media players; or it may be an important addendum
to another kind of interactivity, such as bodily movement.
We do not limit contributions to narrow themes,
because the audioMostly conference series is strongly
interdisciplinary and makes a space for creative approaches.

Submissions of papers, posters and demos:

We ask researchers, composers, game developers, audio engineers etc.,
who are interested in sharing their results, perspectives and insight
to a multidisciplinary audience, to submit a full paper of up to 8 pages.
For novel work in progress, or of a more practical nature, we also seek
posters and demonstrations, to be submitted as short papers of 2-4 pages.
Position papers from industrial strategists are also welcome.

Deadlines for papers, posters, and demos are given above.
The Proceedings will include: the short papers, posters and demos.
Before any submission, please send a 1-2 page abstract of it.

Areas of Interest (including but not limited to):

- Music and machines
- Sound and behaviour
- Sound and music in games and other interactive applications
- Semantic speech, music, sound analysis
- Interactive composing, authoring and performance of music
- Generative music for games
- Music recommendations and user feedback
- Affective audio interfaces
- Ambient affective soundscapes
- Alternative interfaces for music and audio
- Semantic audio processing
- Audio technologies for social networking
- Music, emotion and identity
- Music and communication, education or therapy
- New developments for audio broadcasting, podcasting and audio books
- Games designed around audio and sound
- Interactivity through sound and speech


The 4th International Conference "Audio Mostly  a Conference on
Interaction with Sound" will be held at Glasgow Caledonian University,
in Scotland, UK.