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AISB YouTube Channel

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AISB event Bulletin Item




Theme of conference:        Sound and Emotion

Important dates:

Abstracts for all submissions (one page)    --> May 10
Short papers, posters and demos (3-4 pages) --> May 24
Submissions of full papers (up to 8 pages)  --> May 31

Conference -- September 2-3

Website:  http://www.audiomostly.com/

Audio in all its forms  music, sound effects, or dialogue - holds
tremendous potential to engage, convey narrative, inform, dramatize
and enthrall. However, in computer-based environments, for example
games, nowadays the interaction abilities through and with sound are
still underrepresented. The Audio Mostly Conference provides a venue
to explore and promote this untapped potential of audio by bringing
together audio experts, content creators, interaction designers, and
behavioral researchers. Our area of interest covers new sound
applications that demand or allow for some kind of interactive
response from their listener, particularly in scenarios where screens
and keyboards are unavailable, unsuitable or disturbing. This area
implies cognitive research and psychology, as well as technological
innovations in audio analysis, processing and rendering. The aim is to
both describe and push the boundaries of sound-based interaction in
various domains, such as gaming, serious gaming, education,
entertainment, safety and healthcare.

The theme this year is:  "Sound and Emotion."
It covers the ways in which sound and music can evoke and express
emotion, or be used to recognize emotion; and the role of audio
technologies in this.
It includes the way people may use sounds and music to
personalise their social interactions and identity,
and the impact upon this by modern technological developments.
Sound may be the focus of artefacts, such as purely audio games,
or personal media players; or it may be an important addendum
to another kind of interactivity, such as bodily movement.
We do not limit contributions to narrow themes,
because the audioMostly conference series is strongly
interdisciplinary and makes a space for creative approaches.

Submissions of papers, posters and demos:

We ask researchers, composers, game developers, audio engineers etc.,
who are interested in sharing their results, perspectives and insight
to a multidisciplinary audience, to submit a full paper of up to 8 pages.
For novel work in progress, or of a more practical nature, we also seek
posters and demonstrations, to be submitted as short papers of 2-4 pages.
Position papers from industrial strategists are also welcome.

Deadlines for papers, posters, and demos are given above.
The Proceedings will include: the short papers, posters and demos.
Before any submission, please send a 1-2 page abstract of it.

Areas of Interest (including but not limited to):

- Music and machines
- Sound and behaviour
- Sound and music in games and other interactive applications
- Semantic speech, music, sound analysis
- Interactive composing, authoring and performance of music
- Generative music for games
- Music recommendations and user feedback
- Affective audio interfaces
- Ambient affective soundscapes
- Alternative interfaces for music and audio
- Semantic audio processing
- Audio technologies for social networking
- Music, emotion and identity
- Music and communication, education or therapy
- New developments for audio broadcasting, podcasting and audio books
- Games designed around audio and sound
- Interactivity through sound and speech


The 4th International Conference "Audio Mostly  a Conference on
Interaction with Sound" will be held at Glasgow Caledonian University,
in Scotland, UK.