CFProposal AISB2018

  The Society for the Study of Artificial Intelligence and Simulation for Behaviour (AISB) is soliciting proposals for symposia to be held at the AISB 2018 convention.The longest running convention on Artificial Intelligence, A...


Insurance AI Analy...

Insurance AI Analytics Summit, October 9-10, London Join us for Europe’s only AI event dedicated to insurance where 300 attendees will unite from analytics, pricing, marketing, claims and underwriting. You’ll find out how advan...


AISB 2018 Convention

  The longest running convention on Artificial Intelligence, AISB 2018 will be held at the University of Liverpool, chaired by Floriana Grasso and Louise Dennis. As in the past years, AISB 2018 will provide a unique forum for p...


AI Summit London

     The AI Summit London: The World’s Number One AI Event for Business  Date: 9-10 May 2017 Venue: Business Design Centre, London. The AI Summit is the world’s first and largest/number one conference exhibition dedicated to t...


AISB Wired Health

    AISB and WIRED events have partnered to bring together inspirational high-profile speakers. Join hundreds of healthcare, pharmaceutical and technology influencers and leaders at the 4th Annual WIRED Health event, taking pl...


Hugh Gene Loebner

  The AISB were sad to learn last week of the passing of philanthropist and inventor Hugh Gene Loebner PhD, who died peacefully in his home in New York at the age of 74.  Hugh was founder and sponsor of The Loebner Prize, an an...


AI Europe 2016

  Partnership between AISB and AI Europe 2016: Next December 5th and 6th in London, AI Europe will bring together the European AI eco-system by gathering new tools and future technologies appearing in professional fields for th...


AISB convention 2017

  In the run up to AISB2017 convention (, I've asked Joanna Bryson, from the organising team, to answer few questions about the convention and what comes with it. Mohammad Majid...


Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...



AISB event Bulletin Item



Theme of conference:        Sound and Emotion

Important dates:

Abstracts for all submissions (one page)    --> May 10
Short papers, posters and demos (3-4 pages) --> May 24
Submissions of full papers (up to 8 pages)  --> May 31

Conference -- September 2-3


Audio in all its forms  music, sound effects, or dialogue - holds
tremendous potential to engage, convey narrative, inform, dramatize
and enthrall. However, in computer-based environments, for example
games, nowadays the interaction abilities through and with sound are
still underrepresented. The Audio Mostly Conference provides a venue
to explore and promote this untapped potential of audio by bringing
together audio experts, content creators, interaction designers, and
behavioral researchers. Our area of interest covers new sound
applications that demand or allow for some kind of interactive
response from their listener, particularly in scenarios where screens
and keyboards are unavailable, unsuitable or disturbing. This area
implies cognitive research and psychology, as well as technological
innovations in audio analysis, processing and rendering. The aim is to
both describe and push the boundaries of sound-based interaction in
various domains, such as gaming, serious gaming, education,
entertainment, safety and healthcare.

The theme this year is:  "Sound and Emotion."
It covers the ways in which sound and music can evoke and express
emotion, or be used to recognize emotion; and the role of audio
technologies in this.
It includes the way people may use sounds and music to
personalise their social interactions and identity,
and the impact upon this by modern technological developments.
Sound may be the focus of artefacts, such as purely audio games,
or personal media players; or it may be an important addendum
to another kind of interactivity, such as bodily movement.
We do not limit contributions to narrow themes,
because the audioMostly conference series is strongly
interdisciplinary and makes a space for creative approaches.

Submissions of papers, posters and demos:

We ask researchers, composers, game developers, audio engineers etc.,
who are interested in sharing their results, perspectives and insight
to a multidisciplinary audience, to submit a full paper of up to 8 pages.
For novel work in progress, or of a more practical nature, we also seek
posters and demonstrations, to be submitted as short papers of 2-4 pages.
Position papers from industrial strategists are also welcome.

Deadlines for papers, posters, and demos are given above.
The Proceedings will include: the short papers, posters and demos.
Before any submission, please send a 1-2 page abstract of it.

Areas of Interest (including but not limited to):

- Music and machines
- Sound and behaviour
- Sound and music in games and other interactive applications
- Semantic speech, music, sound analysis
- Interactive composing, authoring and performance of music
- Generative music for games
- Music recommendations and user feedback
- Affective audio interfaces
- Ambient affective soundscapes
- Alternative interfaces for music and audio
- Semantic audio processing
- Audio technologies for social networking
- Music, emotion and identity
- Music and communication, education or therapy
- New developments for audio broadcasting, podcasting and audio books
- Games designed around audio and sound
- Interactivity through sound and speech


The 4th International Conference "Audio Mostly  a Conference on
Interaction with Sound" will be held at Glasgow Caledonian University,
in Scotland, UK.