Mark Bishop on CITY ...

"During the last decade robots have begun to permeate everyday life (robotic lawn mowers; floor cleaners, autonomous cars etc); equally, closely related technologies are beginning to permeate the military– already US naval sh...


Read More...

ICO Alan Turing Lect...

  To celebrate the 100 year anniversary of the birth of the world renowned mathematician, code breaker, logician and computer scientist, the first ICO Alan Turing Lecture was held at the Museum of Science and Industry in Manchest...


Read More...

AISB Workshop: Senso...

Poster: http://aisb.org.uk/media/files/stw2012.pdf (media/files/stw2012.pdf) A day of discussion on the Sensorimotor account of Perception, Consciousness  and Robotics, its development and contemporary state. The first in a seri...


Read More...

Ms Pac-Man vs Ghosts...

This year's Ms Pac-man vs Ghosts Competition is now open for submissions. The competition allows you to develop AI controllers for the classical arcade game Ms Pac-Man. However, this year the competition takes a unique look at the...


Read More...

AISB YouTube Channel

The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...


Read More...

New AISB Website

Happy New Year! Welcome to the new AISB website. Over the coming weeks and months we will be making additional changes to the website, introducing some new content and so on. Please check back regularly to see what's new! During...


Read More...

AISB Website Beta

The AISB's new website is now gone beta. Some of the new features member's can look forward to enjoying will be better integration with the AISB LinkedIn group, frequent news updates, a new member's section and up-to-date AI med...


Read More...

AISB 2011 Convention

The AISB'11 Convention (http://www.aisb.org.uk/convention/aisb11/) was held from 4-7 April at York, organised by Dimitar Kazakov and George Tsoulas.


Read More...

Lighthill Debates

The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video  


Read More...

Alan Turing Year

2012 marks the centenary of Alan Turing's birth. Alan Turing Year (http://www.turingcentenary.eu/), seeks to bring together news of all the events and organisations which will be marking the occasion.


Read More...
0123456789

Notice

AISB event Bulletin Item

CFP: AAAI Spring Symposium on Time and Interactive Behavior

http://asimov.usc.edu/~mower/aaai10ss_time/

t's All in the Timing: Representing and Reasoning about Time in Interactive Behavior

Deadline: October 2, 2009

AAAI Spring Symposium Series 2010
March 22-24, 2010, Stanford University, CA, USA

http://asimov.usc.edu/~mower/aaai10ss_time/

People do not experience the world solely as an ordered sequence of events. The timing of our perceptions and behaviors has as much of an impact on our experiences as the nature of the events themselves. Yet many of the representations currently used to model human behavior do not incorporate explicit models of the temporal expression of these stimuli or actions. Dynamic behavior is often modeled sequentially in such a way that its temporal resolution is reduced and potential nonstationarity is ignored for the sake of computational efficiency (as in Markov state-based models of behavior), and/or causal mappings between observations and behavior are simplified to mitigate the sparseness of available datasets. Given that any artificial agent designed to interact with people will be dealing with intelligent partners with rich mental representations of time, are we using the appropriate representations?

The issue of timing can be even more critical when designing natural interactive social behaviors for robots or other synthetic characters. Human social behaviors are extremely dependent on a close feedback loop of simultaneous and coordinated activity between multiple interactors. Yet how to best represent these interdependencies and temporal relationships in order to produce interactive behaviors is just beginning to be explored and understood from a computational perspective. Speed, acceleration, tempo, and delay are concepts that AI and robotics researchers recognize as important in everything from motor control to verbal communication, but we do not yet possess a well-motivated framework for how these temporal considerations should be designed into our systems.

This symposium is oriented towards several different groups of researchers, including, but not limited to: computer scientists who use machine learning techniques to model human behavior, psychologists and neuroscientists who study social behavior, and designers of robots or computational artifacts that interact naturally with humans in real time. By bringing together members of these communities through a shared interest in temporal representations, our goal is to identify critical areas of study and promising techniques. Papers on any aspect of modeling or studying the temporal aspects of human or human-machine social interaction are welcome.


Submissions:

Interested participants may submit either full length papers (up to 6 pages in AAAI format) or short papers/extended abstracts (2 pages). Reports on experimental results, descriptions of implemented systems, and position papers are all welcome. Please e-mail submissions to aaai10sstime@google-mail.com.


Organizing Committee:

Frank Broz (University of Hertfordshire), Marek Michalowski (Carnegie Mellon University), Emily Mower (University of Southern California)