AISB convention 2017

  In the run up to AISB2017 convention, I've asked Joanna Bryson, from the organising team, to answer few questions about the convention and what comes with it. Mohammad Majid al-Rifaie (https://twitter.com/mohmaj) Tu...


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Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


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Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...


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Computerised Minds. ...

A video sponsored by the society discusses Searle's Chinese Room Argument (CRA) and the heated debates surrounding it. In this video, which is accessible to the general public and those with interest in AI, Olly's Philosophy Tube ...


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Connection Science

All individual members of The Society for the Study of Artificial Intelligence and Simulation of Behaviour have a personal subscription to the Taylor Francis journal Connection Science as part of their membership. How to Acce...


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Notice

AISB miscellaneous Bulletin Item

International Journal of Digital Multimedia Broadcasting: Special Issue on Advances in 3DTV: Theory and Practice

http://www.hindawi.com/journals/ivp/

International Journal of Digital Multimedia Broadcasting

                                    Hindawi Publishing Corporation
                                    http://www.hindawi.com

Special Issue on
Advances in 3DTV: Theory and Practice
=====================================
Call for Papers

Extending visual content and communications with a third
dimension, or otherwise capturing a dynamic scene in 3D
and generating an optical duplicate of it at a remote site
and in real-time, has been a dream over decades. The
goal of the viewing experience is to create the illusion
of a real environment in its absence, while all core and
peripheral components related to this goal are collectively
referred as three-dimensional television (3DTV). From a
technological point of view, this goal targets advances over
the whole 3DTV chain, including 3D image acquisition, 3D
representation, compression, transmission, signal processing,
interactive rendering, 3D display as well as customized
3DTV applications and spans a number of research fields
from applied mathematics, computer science, and engineering.
In a successful and consumer-accepted operation of
3DTV, the integration and interaction of all such functional
components are required.

The objective of the proposed Special Issue is to present
the works and efforts of researchers with diverse experience
and activity in distinct, yet related and complementary areas,
for achieving full-scale three-dimensional television.
Papers on the following and related list of topics are
solicited, but are not limited to:

= 3D Capture and Processing
- 3D time-varying scene capture technology,
 Multicamera synchronization and recording, camera
           calibration and 3D view registration, holographic
           camera techniques, 3D motion analysis
           and tracking, surface modeling and segmentation,
           multiview image, and 3D data processing
= 3D Representation
         - Representation of 3D video information, volumetric
          and 3D mesh representation, texture
          and point representation, object-based representation
          and segmentation
= 3D Transmission
       - 3D data streaming, error-related issues and
          handling of 3D video, hologram compression,
          multiview video coding, 3D mesh compression,
          multiple description coding for 3D
= 3D Display
       - Stereoscopic and holographic display techniques,
          reduced parallax systems and integral imaging,
          optics and VLSI technology, projection and
          display technology for 3D videos, human factors
= 3D Applications
       - 3D imaging in cultural heritage and virtual
          archaeology, teleimmersion and remote collaboration,
          augmented reality and virtual environments,
          3D television, cinema, games, and entertainment,
          biomedical applications, 3D contentbased
          retrieval and recognition

Before submission, authors should carefully read over the
journal?s Author Guidelines, which are located at:

    http://www.hindawi.com/journals/ijdmb/guidelines.html

Prospective authors should submit an electronic copy of their
Complete manuscript through the
journal Manuscript Tracking System at:

    http://mts.hindawi.com/

according to the following timetable:

               Manuscript Due May 1, 2009
               First Round of Reviews August 1, 2009
               Publication Date November 1, 2009

Lead Guest Editor
-----------------
       Xenophon Zabulis, Institute of Computer Science,
Foundation for Research and Technology Hellas (FORTH),
700 13 Heraklion, Greece; zabulis@ics.forth.gr

Guest Editors
-------------
       Irene Cheng, Department of Computing Science,
University of Alberta, Edmonton, Alberta, Canada T6G 2E8;
lin@cs.ualberta.ca

       Nikolaos Grammalidis, Informatics and Telematics
Institute, Centre of Research and Technology Hellas, 57001
Thessaloniki, Greece; ngramm@iti.gr

       Georgios A. Triantafyllidis, Department of Applied
Information and Multimedia, Technological Educational
Institute of Crete, 710 04 Iraklio, Greece; gatrian@iti.gr

       Pietro Zanuttigh, Department of Information
Engineering, University of Padua, 35131 Padua, Italy;
pietro.zanuttigh@dei.unipd.it