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AISB event Bulletin Item

CALL FOR PAPERS: Cognitive Agents for Virtual Environments Workshop@AAMAS 2012, June 4 or 5, 2012, Valencia, SPAIN


General Information

The workshop builds upon the AAMAS AGS 2009/10, EduMAS 2009 and AEGS
2011 workshops where the main issue has been to incorporate elements of agent technology in games 
and similar virtual environments such as 3D training and educational applications to create more 
flexible and realistic game play. Although some of the technical issues have been overcome and 
middleware (such as Pogamut [http://pogamut.cuni.cz], EIS and CIGA [Creating Intelligent Games 
with Agents]) has been developed to connect agent platforms to games like Unreal Tournament there 
are a number of fundamental challenges both on the technical as well as on conceptual and design 

We intend to bring people working on virtual characters together with those working on agent 
platforms and languages and cognitive architectures. All three communities have important parts 
of solutions for creating agents for games and similar applications, but very little is currently 
being done to combine these solutions. Thus the workshop will encourage all submissions that 
connect the different communities and show the benefits from this combination.

There is a wide range of activity within the agent community considering various aspects of 
multi-agent systems, both theoretical as well as practical. This includes communication, team work,
coordination and cooperation of agents. We want to explore how these results might be used in the 
context of games and other virtual applications that require interaction with real users and 
perhaps identify any additional requirements that should be imposed for these contexts. We also 
want to explore similarities between solutions developed within the agent community with those 
used by people studying cognitive architectures.

Finally, we would like to promote the testing and evaluation of suitable frameworks such that it 
will be clear which works best for the various types of game or application of gaming.

The topics of the workshop include but are not limited to:

-- Real-time reactive behaviour
-- Balancing reactive and pro-active behavior
-- Cognitive approaches to agents for real-time systems (RTS) and games
-- BDI-based agents for RTS and games
-- Cognitive architectures used in the context of RTS and games
-- Intelligent Virtual Agents (IVA)
-- Spatial and Cognitive maps for games
-- Ontologies for RTS and games
-- Episodic memory for agents in games and RTS
-- Interfacing agent platforms and cognitive architectures to real-time systems and games
-- Design of Level of Detail of agent-gaming interfaces
-- Scalability of agent technology and cognitive architectures
-- Integrating agent architectures, cognitive architectures and IVA architectures
-- Gaming middleware
-- Approaches and methods for evaluating the agent platforms for RTS and games
-- Benchmarks and test beds for evaluating agent technology for games
-- Programmability of complex systems of agents interfaced with RTS and games
-- Development and Design tools for engineering agents for RTS and games
-- Teamwork approaches for agents in RTS and games
-- Communication and coordination approaches for multi-agent systems for RTS and games

We welcome both theoretical papers that indicate how the theory can be used in practice as well as 
practical and empirical papers that provide solutions for theoretical issues. We also welcome in 
particular any papers that discuss experiences and lessons learned related to the application of 
agent technology in real-time systems and games. Both successes and "failures" are welcome as they 
both can help us to better understand the key issues in combining agents with real-time systems 
and games.

To have a look on what kind of papers were presented last years have a look at the website of AGS09 
[http://www.staff.science.uu.nl/~dignu101/AGS09/], AGS10 
[http://www.staff.science.uu.nl/~dignu101/AGS10/] and AEGS11 
The proceedings of those workshops are available from Springer LNAI-5920, LNAI-6525 and forthcoming.


Submissions should be submitted through the EasyChair system website for CAVE 2012 in PDF format 

The deadline for receipt of submissions is end of February 28, 2012. 
Papers received after this date will not be reviewed.

The proceedings of the workshop will be published as an LNAI volume with Springer if quality is as 
high as last year.

Workshop Organizers

Frank Dignum
Martin Beer
Cyril Brom
Koen Hindriks
Deborah Richards

Program Committee


Cyril Brom
Charles University in Prague
Faculty of Mathematics and Physics
Department of Software and Computer Science Education http://ksvi.mff.cuni.cz/~brom/