ICO Alan Turing Lect...
To celebrate the 100 year anniversary of the birth of the world renowned mathematician, code breaker, logician and computer scientist, the first ICO Alan Turing Lecture was held at the Museum of Science and Industry in Manchest...
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AISB Workshop: Senso...
Poster: http://aisb.org.uk/media/files/stw2012.pdf (media/files/stw2012.pdf) A day of discussion on the Sensorimotor account of Perception, Consciousness and Robotics, its development and contemporary state. The first in a seri...
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Ms Pac-Man vs Ghosts...
This year's Ms Pac-man vs Ghosts Competition is now open for submissions. The competition allows you to develop AI controllers for the classical arcade game Ms Pac-Man. However, this year the competition takes a unique look at the...
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AISB YouTube Channel
The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...
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New AISB Website
Happy New Year! Welcome to the new AISB website. Over the coming weeks and months we will be making additional changes to the website, introducing some new content and so on. Please check back regularly to see what's new! During...
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AISB Website Beta
The AISB's new website is now gone beta. Some of the new features member's can look forward to enjoying will be better integration with the AISB LinkedIn group, frequent news updates, a new member's section and up-to-date AI med...
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AISB 2011 Convention
The AISB'11 Convention (http://www.aisb.org.uk/convention/aisb11/) was held from 4-7 April at York, organised by Dimitar Kazakov and George Tsoulas.
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Lighthill Debates
The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video
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Alan Turing Year
2012 marks the centenary of Alan Turing's birth. Alan Turing Year (http://www.turingcentenary.eu/), seeks to bring together news of all the events and organisations which will be marking the occasion.
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Honouring Turing at ...
The AISB's own Convention in 2012 (convention/aisb12) will honour Turing For 2012, AISB and IACAP (The International Association for Computing and Philosophy) have merged their annual symposia/conferences to form the AISB/IA...
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Notice
AISB event Bulletin Item
CALL FOR PAPERS: Cognitive Agents for Virtual Environments Workshop@AAMAS 2012, June 4 or 5, 2012, Valencia, SPAIN
------------------- General Information ------------------- The workshop builds upon the AAMAS AGS 2009/10, EduMAS 2009 and AEGS 2011 workshops where the main issue has been to incorporate elements of agent technology in games and similar virtual environments such as 3D training and educational applications to create more flexible and realistic game play. Although some of the technical issues have been overcome and middleware (such as Pogamut [http://pogamut.cuni.cz], EIS and CIGA [Creating Intelligent Games with Agents]) has been developed to connect agent platforms to games like Unreal Tournament there are a number of fundamental challenges both on the technical as well as on conceptual and design level. We intend to bring people working on virtual characters together with those working on agent platforms and languages and cognitive architectures. All three communities have important parts of solutions for creating agents for games and similar applications, but very little is currently being done to combine these solutions. Thus the workshop will encourage all submissions that connect the different communities and show the benefits from this combination. There is a wide range of activity within the agent community considering various aspects of multi-agent systems, both theoretical as well as practical. This includes communication, team work, coordination and cooperation of agents. We want to explore how these results might be used in the context of games and other virtual applications that require interaction with real users and perhaps identify any additional requirements that should be imposed for these contexts. We also want to explore similarities between solutions developed within the agent community with those used by people studying cognitive architectures. Finally, we would like to promote the testing and evaluation of suitable frameworks such that it will be clear which works best for the various types of game or application of gaming. The topics of the workshop include but are not limited to: -- Real-time reactive behaviour -- Balancing reactive and pro-active behavior -- Cognitive approaches to agents for real-time systems (RTS) and games -- BDI-based agents for RTS and games -- Cognitive architectures used in the context of RTS and games -- Intelligent Virtual Agents (IVA) -- Spatial and Cognitive maps for games -- Ontologies for RTS and games -- Episodic memory for agents in games and RTS -- Interfacing agent platforms and cognitive architectures to real-time systems and games -- Design of Level of Detail of agent-gaming interfaces -- Scalability of agent technology and cognitive architectures -- Integrating agent architectures, cognitive architectures and IVA architectures -- Gaming middleware -- Approaches and methods for evaluating the agent platforms for RTS and games -- Benchmarks and test beds for evaluating agent technology for games -- Programmability of complex systems of agents interfaced with RTS and games -- Development and Design tools for engineering agents for RTS and games -- Teamwork approaches for agents in RTS and games -- Communication and coordination approaches for multi-agent systems for RTS and games We welcome both theoretical papers that indicate how the theory can be used in practice as well as practical and empirical papers that provide solutions for theoretical issues. We also welcome in particular any papers that discuss experiences and lessons learned related to the application of agent technology in real-time systems and games. Both successes and "failures" are welcome as they both can help us to better understand the key issues in combining agents with real-time systems and games. To have a look on what kind of papers were presented last years have a look at the website of AGS09 [http://www.staff.science.uu.nl/~dignu101/AGS09/], AGS10 [http://www.staff.science.uu.nl/~dignu101/AGS10/] and AEGS11 [http://www.windmill-cottage.net/AEGS-11/index.html]. The proceedings of those workshops are available from Springer LNAI-5920, LNAI-6525 and forthcoming. ------------------- Submissions ------------------- Submissions should be submitted through the EasyChair system website for CAVE 2012 in PDF format [https://www.easychair.org/account/signin.cgi?conf=cave2012]. The deadline for receipt of submissions is end of February 28, 2012. Papers received after this date will not be reviewed. The proceedings of the workshop will be published as an LNAI volume with Springer if quality is as high as last year. ------------------- Workshop Organizers ------------------- Frank Dignum Martin Beer Cyril Brom Koen Hindriks Deborah Richards ------------------- Program Committee ------------------- http://www.staff.science.uu.nl/~dignu101/CAVE12/ Cyril Brom Charles University in Prague Faculty of Mathematics and Physics Department of Software and Computer Science Education http://ksvi.mff.cuni.cz/~brom/ |



