Al-Rifaie on BBC

AISB Committee member and Research Fellow at Goldsmiths, University of London, Dr Mohammad Majid al-Rifaie was interviewed by the BBC (in Farsi) along with his colleague Mohammad Ali Javaheri Javid on the 6 November 2014. He was a...


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Rose wins the Loebne...

After 2 hours of judging at Bletchley Park, 'Rose' by Bruce Wilcox was declared the winner of the Loebner Prize 2014, held in conjunction with the AISB.  The event was well attended, film live by Sky News and the special guest jud...


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AISB Convention 2015

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2015 Convention will be held at the Uni...


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Yasemin Erden on BBC

AISB Committee member, and Philosophy Programme Director and Lecturer, Dr Yasemin J. Erden interviewed for the BBC on 29 October 2013. Speaking on the Today programme for BBC Radio 4, as well as the Business Report for BBC world N...


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Mark Bishop on BBC ...

Mark Bishop, Chair of the Study of Artificial Intelligence and the Simulation of Behaviour, appeared on Newsnight to discuss the ethics of ‘killer robots’. He was approached to give his view on a report raising questions on the et...


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AISB YouTube Channel

The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...


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Notice

AISB event Bulletin Item

CALL FOR PAPERS: 4th International Conference on Computational Creativity, June 12 14, 2013, Sydney, AUSTRALIA

http://www.computationalcreativity.net/iccc2013/

Original contributions are solicited in all areas related to Computational Creativity, including 
but not limited to:

Computational paradigms for understanding creativity, including heuristic search, analogical 
and meta-level reasoning, and re-representation; Metrics, frameworks and formalizations for the 
evaluation of creativity in computational systems; Perspectives on computational creativity, 
including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools; Creativity-oriented computing
in learning, teaching, and other aspects of education; Innovation, improvisation and related 
pursuits investigating the production of novel experiences and artifacts within a computational 
framework; Computational accounts of factors that enhance creativity, including emotion, surprise 
(unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and 
technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual
and social creativity, diffusion of ideas, collaboration and creativity, formation of creative 
teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, 
human/machine collaboration, etc.); Specific computational applications that address creativity in 
music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and 
scientific discovery, programming and/or design; Detailed system descriptions of creative systems, 
including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity  does the domain of study affect (the perception of) 
creativity? Are there general, (computational) creative principles that can be applied across domains?

We invite papers that make a scientific contribution to the field of computational creativity and 
report work that involves computation (e.g., fully autonomous systems, modeling, support for human 
creativity, simulation, human/machine collaboration, etc.). We welcome studies of human creativity 
that in some way propose a computational model for that creativity. When papers report on creative 
computer systems, we particularly encourage them to discuss systems having general or at least 
multiple sorts of results, to detail the methods used to design and develop the system, or to 
include useful related theoretical discussion. We invite papers that go beyond simply documenting 
interesting systems to describe advances in cognitive science, assessment methods, design methods, 
or other research areas. Contributions are welcome from any relevant discipline, with previous 
contributions having come from computer science, artificial intelligence, engineering design, 
cognitive science, psychology, art, architecture, and other areas.

Submitting Papers

Two categories of submissions are welcome - regular (full) papers and position
(short) papers:

Regular papers must be no longer than 8 pages in length, and are expected to address 
foundational issues, research results, and describe in detail original research on creative 
systems development and modeling.

Position papers must be no longer than 5 pages in length and are expected to describe 
work-in-progress or research directions for computational creativity.

All submissions will be reviewed in terms of quality, impact and relevance to the area of 
computational creativity.

See the conference website for more details: 
http://www.computationalcreativity.net/iccc2013/