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AISB event Bulletin Item

CALL FOR PAPERS: 4th International Conference on Computational Creativity, June 12 14, 2013, Sydney, AUSTRALIA

Original contributions are solicited in all areas related to Computational Creativity, including 
but not limited to:

Computational paradigms for understanding creativity, including heuristic search, analogical 
and meta-level reasoning, and re-representation; Metrics, frameworks and formalizations for the 
evaluation of creativity in computational systems; Perspectives on computational creativity, 
including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools; Creativity-oriented computing
in learning, teaching, and other aspects of education; Innovation, improvisation and related 
pursuits investigating the production of novel experiences and artifacts within a computational 
framework; Computational accounts of factors that enhance creativity, including emotion, surprise 
(unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and 
technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual
and social creativity, diffusion of ideas, collaboration and creativity, formation of creative 
teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, 
human/machine collaboration, etc.); Specific computational applications that address creativity in 
music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and 
scientific discovery, programming and/or design; Detailed system descriptions of creative systems, 
including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity  does the domain of study affect (the perception of) 
creativity? Are there general, (computational) creative principles that can be applied across domains?

We invite papers that make a scientific contribution to the field of computational creativity and 
report work that involves computation (e.g., fully autonomous systems, modeling, support for human 
creativity, simulation, human/machine collaboration, etc.). We welcome studies of human creativity 
that in some way propose a computational model for that creativity. When papers report on creative 
computer systems, we particularly encourage them to discuss systems having general or at least 
multiple sorts of results, to detail the methods used to design and develop the system, or to 
include useful related theoretical discussion. We invite papers that go beyond simply documenting 
interesting systems to describe advances in cognitive science, assessment methods, design methods, 
or other research areas. Contributions are welcome from any relevant discipline, with previous 
contributions having come from computer science, artificial intelligence, engineering design, 
cognitive science, psychology, art, architecture, and other areas.

Submitting Papers

Two categories of submissions are welcome - regular (full) papers and position
(short) papers:

Regular papers must be no longer than 8 pages in length, and are expected to address 
foundational issues, research results, and describe in detail original research on creative 
systems development and modeling.

Position papers must be no longer than 5 pages in length and are expected to describe 
work-in-progress or research directions for computational creativity.

All submissions will be reviewed in terms of quality, impact and relevance to the area of 
computational creativity.

See the conference website for more details: