Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...


Computerised Minds. ...

A video sponsored by the society discusses Searle's Chinese Room Argument (CRA) and the heated debates surrounding it. In this video, which is accessible to the general public and those with interest in AI, Olly's Philosophy Tube ...


Erden in AI roundtab...

On Friday 4th September, philosopher and AISB member Dr Yasemin J Erden, participated in an AI roundtable at Second Home, hosted by Index Ventures and SwiftKey.   Joining her on the panel were colleagues from academia and indu...


AISB Convention 2016

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2016 Convention will be held at the Uni...


Bishop and AI news

Stephen Hawking thinks computers may surpass human intelligence and take over the world. This view is based on the ideology that all aspects of human mentality will eventually be realised by a program running on a suitable compu...


Connection Science

All individual members of The Society for the Study of Artificial Intelligence and Simulation of Behaviour have a personal subscription to the Taylor Francis journal Connection Science as part of their membership. How to Acce...


Al-Rifaie on BBC

AISB Committee member and Research Fellow at Goldsmiths, University of London, Dr Mohammad Majid al-Rifaie was interviewed by the BBC (in Farsi) along with his colleague Mohammad Ali Javaheri Javid on the 6 November 2014. He was a...


AISB YouTube Channel

The AISB has launched a YouTube channel: http://www.youtube.com/user/AISBTube (http://www.youtube.com/user/AISBTube). The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...



AISB event Bulletin Item

CALL FOR PAPERS: General Intelligence in Game-Playing Agents, 3-5 Aug 2013, Beijing, CHINA



Artificial Intelligence (AI) researchers have for decades worked on
building game-playing agents capable of matching wits with the
strongest humans in the world, resulting in several success stories
for games like chess and checkers. The success of such systems has
been partly due to years of relentless knowledge-engineering effort on
behalf of the program developers, manually adding
application-dependent knowledge to their game-playing agents. The
various algorithmic enhancements used are often highly tailored
the game at hand.

Research into general game playing (GGP) aims at taking this approach
to the next level: to build intelligent software agents that can,
given the rules of any game, automatically learn a strategy for
playing that game at an expert level without any human intervention.
In contrast to software systems designed to play one specific game,
systems capable of playing arbitrary unseen games cannot be provided
with game-specific domain knowledge a priori. Instead, they must be
endowed with high-level abilities to learn strategies and perform
abstract reasoning. Successful realization of such programs poses many
interesting research challenges for a wide variety of
artificial-intelligence sub-areas including (but not limited to):
  - knowledge representation and reasoning
  - heuristic search and automated planning
  - computational game theory
  - multi-agent systems
  - machine learning
  - game playing and design
  - artificial general intelligence
  - opponent modeling
  - evaluation and analysis
The aim of this workshop is to bring together researchers from the
above sub-fields of AI to discuss how best to address the challenges
of and further advance the state-of-the-art of general game-playing
systems and generic artificial intelligence.

The workshop is one-day long and will be held onsite at IJCAI during
the scheduled workshop period August 3rd-5th (exact day is to be
announced later).


The workshop papers should be submitted online (see workshop webpage).
Submitted papers must adhere to the IJCAI paper formatting
instructions and not exceed 8 pages (including references). The papers
must present original work that has not been published elsewhere.
However, submissions of papers that are under review elsewhere are
allowed, in particular we welcome papers submitted to the main
technical track of IJCAI'13 or AAAI'13. All papers will be peer
reviewed and non-archival working notes produced containing the papers
presented at the workshop.

Important dates:
  - Paper submission: April 20th, 2013
  - Acceptance notification: May 20th, 2013
  - Camera-ready papers due: May 30st, 2013
  - Workshop date: August (3rd, 4th, or 5th) 2013
If you are interesting in attending the conference without submitting
a paper please send a short statement of interest to either one of the
organizers listed below before May 30st.


  - Yngvi Bjornsson, Reykjavik University (co-chair)
  - Michael Thielscher, University of New South Wales (co-chair)
  - Tristan Cazenave, University of Paris-Dauphine
  - Stefan Edelkamp, University of Bremen
  - Hilmar Finnsson, Reykjavik University
  - Michael Genesereth, Stanford University
  - Lukasz Kaiser, University of Paris-Diderot
  - Gregory Kuhlmann, Apple Inc.
  - Abdallah Saffidine, University of Paris-Dauphine
  - Torsten Schaub, University of Potsdam
  - Stephan Schiffel, Reykjavik University
  - Sam Schreiber, Google Inc.
  - Nathan Sturtevant, University of Denver
  - Mark Winands, Maastricht University