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Notice

AISB event Bulletin Item

CALL FOR PAPERS: International Conference on Computational Creativity, 2014, June 10-13, Ljubljana, SLOVENIA

http://computationalcreativity.net/iccc2014/


Computational Creativity is the art, science, philosophy and engineering of computational systems
which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would
deem to be creative. As a field of research, this area is thriving, with progress in formalising what
it means for software to be creative, along with many exciting and valuable applications of creative
software in the sciences, the arts, literature, gaming and elsewhere.

The Fifth International Conference on Computational Creativity will be held from June 10 to 13, 2014
in Ljubljana, Slovenia. Please consider submitting a paper and attending what promises to be a very
interesting event.

Original contributions are solicited in all areas related to Computational Creativity research and
practice, including, but not limited to:

+ Computational paradigms for understanding creativity, including heuristic search, analogical
and meta-level reasoning, and re-representation.

+ Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational
systems, and for the evaluation of how systems are perceived in society.

+ Perspectives on computational creativity which draw from philosophical, cognitive, psychological
and/or sociological studies of human behaviour put into a context of creative intelligent systems.

+ Development and assessment of computational creativity-support tools, where the software
ultimately takes on some creative responsibility in projects.

+ Creativity-oriented computing in learning, teaching, and other aspects of education.

+ Innovation, improvisation, virtuosity and related pursuits investigating the production of novel
experiences and artefacts within a computational framework.

+ Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness),
reflection, conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies.

+ Computational models of social aspects of creativity, including the relationship between individual and
social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams,
and creativity in social settings.

+ Computational creativity in the cloud, including how web services can be used to foster unexpected
creative behaviour in computational systems.

+ Specific computational applications that address creativity in music, language, narrative, poetry, games,
visual arts, graphic design, architecture, entertainment, education, mathematical invention, scientific
discovery, programming and/or design.

===
Important Dates
===
Submissions due: January 31, 2014
Author notification: by March 15, 2014
Final submissions: due April 15, 2014
Conference: June 10-13, 2014
===
High Level Issues
===

Papers which, in part or fully, address high-level general issues in Computational Creativity are
particularly welcome, including notions such as:

+ Domain-specific vs. generalised creativity: addressing how the domain of study may or may not affect the
creativity of systems or the perception of them. This might include discussions of general, computational,
principles related to creativity that can be applied across domains.

+ Process vs. product: addressing the issue of evaluating/estimating creativity (or progress towards it) in
computational systems through study of what they produce, what they do and combinations thereof.

+ Domain advancement vs. creativity advancement: addressing issues of the handing over of creative
responsibility possibly leading to lower value artefacts being produced in certain domains or vice-versa.

+ Black box vs. accountable systems: addressing issues of software describing/explaining what its done,
what its produced and why. How software can employ reflection to enhance its creative processing and
add value to the artefacts that it produces.

===
Paper Types
===

Papers should be up to 8 sides in length, and of course papers shorter than 8 sides which make a strong
contribution are more than welcome. Papers should be submitted broadly in one of the following five categories:

Technical papers

These will be papers posing and addressing hypotheses about aspects of creative behaviour in computational
systems. The emphasis here is on using solid experimentation, formal proof and/or argumentation which clearly
demonstrates an advancement in the state of the art or current thinking in Computational Creativity research.
Strong evaluation of approaches through comparative, statistical, social or other means is essential.

System description papers

These will be papers describing the building and deployment of a creative system to produce artefacts of
potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement,
technical difficulties encountered and overcome, techniques employed and general findings about how to get
computational systems to produce valuable results. While the presentation of results from the system is expected,
full evaluation of the approaches employed is not essential if the technical achievement is high.

Study papers

These will be papers which draw on allied fields such as psychology, philosophy, cognitive science or
mathematics; or which appeal to broader areas of Artificial Intelligence and Computer Science in general; or which
appeal to studies of the field of Computational Creativity as a whole. The emphasis here is on presenting
enlightening novel perspectives related to the building, assessment or deployment of systems ranging from
autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety
of approaches including ethnographical studies, thought experiments, comparison with studies of human
creativity and surveys.

Cultural application papers

These will be papers presenting the usage of creative software in a cultural setting, e.g., art exhibitions/books;
concerts/recordings/scores; poetry or story readings/anthologies; cookery nights/books; results for scientific
journals or scientific practice; released games/game jam entries. The emphasis here is on a clear description
of the role of the system in the given context, the results of the system in the setting, technical details of
inclusion of the system, and feedback from the experience garnered from public audiences, critics, experts,
stakeholders and other interested parties.

Position papers

These will be papers presenting an opinion on some aspect of the culture of Computational Creativity research,
including discussions of future directions, past triumphs or mistakes and issues of the day. The emphasis here
is on carefully arguing a position; highlighting and exposing previously hidden or misunderstood issues or ideas;
and generally providing thought leadership about the field in general, or in specific contexts. While opinions dont
need to be substantiated through formalisation or experimentation, justification of points of view will need to
draw on thorough knowledge of the field of Computational Creativity and overlapping areas, and provide convincing
motivations and arguments related to the relevance of the points being addressed and their importance.

All submissions will be reviewed in terms of quality, impact and relevance to the area of Computational
Creativity. To be considered, papers must be submitted as a PDF document formatted according to ICCC style
(which is similar to AAAI and IJCAI formats).

===
Organising Committee
===

General Chair: Dan Ventura, Brigham Young University
Programme Chair: Simon Colton, Goldsmiths College, University of London.
Local Chairs: Nada Lavrac and Tina Anzic, Jozef Stefan Institute, Ljubljana.
Publicity Chair: Michael Cook, Goldsmiths College, University of London.

===
Program Committee
===

To be confirmed