CFProposal AISB2018

  The Society for the Study of Artificial Intelligence and Simulation for Behaviour (AISB) is soliciting proposals for symposia to be held at the AISB 2018 convention.The longest running convention on Artificial Intelligence, A...


Insurance AI Analy...

Insurance AI Analytics Summit, October 9-10, London Join us for Europe’s only AI event dedicated to insurance where 300 attendees will unite from analytics, pricing, marketing, claims and underwriting. You’ll find out how advan...


AISB 2018 Convention

  The longest running convention on Artificial Intelligence, AISB 2018 will be held at the University of Liverpool, chaired by Floriana Grasso and Louise Dennis. As in the past years, AISB 2018 will provide a unique forum for p...


AI Summit London

     The AI Summit London: The World’s Number One AI Event for Business  Date: 9-10 May 2017 Venue: Business Design Centre, London. The AI Summit is the world’s first and largest/number one conference exhibition dedicated to t...


AISB Wired Health

    AISB and WIRED events have partnered to bring together inspirational high-profile speakers. Join hundreds of healthcare, pharmaceutical and technology influencers and leaders at the 4th Annual WIRED Health event, taking pl...


Hugh Gene Loebner

  The AISB were sad to learn last week of the passing of philanthropist and inventor Hugh Gene Loebner PhD, who died peacefully in his home in New York at the age of 74.  Hugh was founder and sponsor of The Loebner Prize, an an...


AI Europe 2016

  Partnership between AISB and AI Europe 2016: Next December 5th and 6th in London, AI Europe will bring together the European AI eco-system by gathering new tools and future technologies appearing in professional fields for th...


AISB convention 2017

  In the run up to AISB2017 convention (, I've asked Joanna Bryson, from the organising team, to answer few questions about the convention and what comes with it. Mohammad Majid...


Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...



AISB event Bulletin Item

CALL FOR PAPERS: Workshop on Logic and Games, October 4, 2014, Raleigh, North Carolina, USA-EXTENDED DEADLINE


The Experimental AI in Games (EXAG) workshop aims to foster and celebrate innovative applications 
of AI to all aspects of games and game development. EXAG solicits submissions of position papers 
arguing for new roles of AI in games, prototypes or works-in-progress of experimental applications 
of AI in games and game creation, and descriptions of new kinds of games and interactive 
experiences made possible with AI.

Broadly, EXAG is interested in:

* Fostering development of new games systems enabled by AI, like visualizing AI logic in Moonshot 
Games Third Eye Crime

* Cross-pollination from AI subfields not traditionally used in games, like computational 
linguistics or machine vision

* Employing traditional AI techniques in new ways that break genre conventions, like Left 4 Deads 
drama management, or Black And Whites learning creatures

* Better living through AI  improving game development and design through new and interesting 
applications of AI, from intelligent design tools to automated QA

The EXAG workshop will focus on presenting and discussing new directions and problems for AI in 
games and game creation. Submissions can and should support their positions or directions using 
forms of evidence including initial prototypes, thought experiments, and/or developed arguments. 
EXAG is running a demonstration track alongside its main track for games or tools which may be of 
interest to EXAG attendees.

EXAG will be held on October 4 and be co-located with the Artificial Intelligence in Interactive 
Digital Entertainment (AIIDE) 2014 conference located in Raleigh, North Carolina.

EXAG will also include the DAGGER event following the workshop. DAGGER is an evening event where 
local game developers and AIIDE attendees meet up to play and share their games and demos with 
each other, eat some food, and get to know each other. Submissions to the demonstration track will 
automatically be considered for inclusion in the DAGGER lineup - for other submissions or questions
about demonstrating at DAGGER, contact Michael Cook -


Workshop topics include, but are by no means limited to:

* New applications of AI to game design problems or game mechanics
* Full or prototype games demonstrating novel or experimental AI application
* Formal and computational models of game design and aesthetics
* AI-powered tools for expert and novice game design
* Applications of natural language processing and generation as game mechanics
* Interactive and intelligent narrative techniques
* New approaches to traditional game AI problems - agents, planning, narrative
* Automated game generation
* Procedural content generation in game development or as a game mechanic

We welcome submissions which push our understanding of the way in which AI can be
applied to or influence game design. The above topics are suggestive only!


Papers should be between 4 and 6 pages long, in the AAAI format:
with 1 additional page of references and acknowledgements only

Demonstration abstracts should be 1-2 pages long, also
in the AAAI format. They should include a link to the game or tool 
where possible.

Submission of papers takes place via our EasyChair site:


Submission deadline - July 14, 2014
Author notification - July 28, 2014
Camera-ready deadline - August 11, 2014
EXAG 2014 - October 4, 2014

For up-to-date details on the workshop and the evening DAGGER event, please 
visit our website:


Alex Zook - @zookae -
Entertainment Intelligence Lab, Georgia Institute of Technology

Mike Cook - @mtrc -
Computational Creativity Group, Goldsmiths, University of London

Program Committee

Pippin Barr, University of Malta
Tom Betts, Big Robot Games
Rogelio E. Cardona-Rivera, North Carolina State
Simon Colton, Goldsmiths
Kate Compton, University of California, Santa Cruz
Aleissia Laidacker, Ubisoft
Antonios Liapis, ITU Copenhagen
Chong-U Lim, MIT
Gillian Smith, Northeastern University
Nathan Sturtevant, University of Denver
Jonathan Tremblay, McGill University