Bishop and AI news

Stephen Hawking thinks computers may surpass human intelligence and take over the world. This view is based on the ideology that all aspects of human mentality will eventually be realised by a program running on a suitable compu...


Connection Science

All individual members of The Society for the Study of Artificial Intelligence and Simulation of Behaviour have a personal subscription to the Taylor Francis journal Connection Science as part of their membership. How to Acce...


Al-Rifaie on BBC

AISB Committee member and Research Fellow at Goldsmiths, University of London, Dr Mohammad Majid al-Rifaie was interviewed by the BBC (in Farsi) along with his colleague Mohammad Ali Javaheri Javid on the 6 November 2014. He was a...


Rose wins the Loebne...

After 2 hours of judging at Bletchley Park, 'Rose' by Bruce Wilcox was declared the winner of the Loebner Prize 2014, held in conjunction with the AISB.  The event was well attended, film live by Sky News and the special guest jud...


AISB Convention 2015

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2015 Convention will be held at the Uni...


Yasemin Erden on BBC

AISB Committee member, and Philosophy Programme Director and Lecturer, Dr Yasemin J. Erden interviewed for the BBC on 29 October 2013. Speaking on the Today programme for BBC Radio 4, as well as the Business Report for BBC world N...


Mark Bishop on BBC ...

Mark Bishop, Chair of the Study of Artificial Intelligence and the Simulation of Behaviour, appeared on Newsnight to discuss the ethics of ‘killer robots’. He was approached to give his view on a report raising questions on the et...


AISB YouTube Channel

The AISB has launched a YouTube channel: ( The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...



AISB event Bulletin Item

CALL FOR PAPERS: Workshop on Logic and Games, October 4, 2014, Raleigh, North Carolina, USA-EXTENDED DEADLINE


The Experimental AI in Games (EXAG) workshop aims to foster and celebrate innovative applications 
of AI to all aspects of games and game development. EXAG solicits submissions of position papers 
arguing for new roles of AI in games, prototypes or works-in-progress of experimental applications 
of AI in games and game creation, and descriptions of new kinds of games and interactive 
experiences made possible with AI.

Broadly, EXAG is interested in:

* Fostering development of new games systems enabled by AI, like visualizing AI logic in Moonshot 
Games Third Eye Crime

* Cross-pollination from AI subfields not traditionally used in games, like computational 
linguistics or machine vision

* Employing traditional AI techniques in new ways that break genre conventions, like Left 4 Deads 
drama management, or Black And Whites learning creatures

* Better living through AI  improving game development and design through new and interesting 
applications of AI, from intelligent design tools to automated QA

The EXAG workshop will focus on presenting and discussing new directions and problems for AI in 
games and game creation. Submissions can and should support their positions or directions using 
forms of evidence including initial prototypes, thought experiments, and/or developed arguments. 
EXAG is running a demonstration track alongside its main track for games or tools which may be of 
interest to EXAG attendees.

EXAG will be held on October 4 and be co-located with the Artificial Intelligence in Interactive 
Digital Entertainment (AIIDE) 2014 conference located in Raleigh, North Carolina.

EXAG will also include the DAGGER event following the workshop. DAGGER is an evening event where 
local game developers and AIIDE attendees meet up to play and share their games and demos with 
each other, eat some food, and get to know each other. Submissions to the demonstration track will 
automatically be considered for inclusion in the DAGGER lineup - for other submissions or questions
about demonstrating at DAGGER, contact Michael Cook -


Workshop topics include, but are by no means limited to:

* New applications of AI to game design problems or game mechanics
* Full or prototype games demonstrating novel or experimental AI application
* Formal and computational models of game design and aesthetics
* AI-powered tools for expert and novice game design
* Applications of natural language processing and generation as game mechanics
* Interactive and intelligent narrative techniques
* New approaches to traditional game AI problems - agents, planning, narrative
* Automated game generation
* Procedural content generation in game development or as a game mechanic

We welcome submissions which push our understanding of the way in which AI can be
applied to or influence game design. The above topics are suggestive only!


Papers should be between 4 and 6 pages long, in the AAAI format:
with 1 additional page of references and acknowledgements only

Demonstration abstracts should be 1-2 pages long, also
in the AAAI format. They should include a link to the game or tool 
where possible.

Submission of papers takes place via our EasyChair site:


Submission deadline - July 14, 2014
Author notification - July 28, 2014
Camera-ready deadline - August 11, 2014
EXAG 2014 - October 4, 2014

For up-to-date details on the workshop and the evening DAGGER event, please 
visit our website:


Alex Zook - @zookae -
Entertainment Intelligence Lab, Georgia Institute of Technology

Mike Cook - @mtrc -
Computational Creativity Group, Goldsmiths, University of London

Program Committee

Pippin Barr, University of Malta
Tom Betts, Big Robot Games
Rogelio E. Cardona-Rivera, North Carolina State
Simon Colton, Goldsmiths
Kate Compton, University of California, Santa Cruz
Aleissia Laidacker, Ubisoft
Antonios Liapis, ITU Copenhagen
Chong-U Lim, MIT
Gillian Smith, Northeastern University
Nathan Sturtevant, University of Denver
Jonathan Tremblay, McGill University