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Notice

AISB event Bulletin Item

CALL FOR PAPERS: Workshop on Logic and Games, October 4, 2014, Raleigh, North Carolina, USA-EXTENDED DEADLINE

http://www.exag.org

-----------------
ABOUT THE WORKSHOP
------------------

The Experimental AI in Games (EXAG) workshop aims to foster and celebrate innovative applications 
of AI to all aspects of games and game development. EXAG solicits submissions of position papers 
arguing for new roles of AI in games, prototypes or works-in-progress of experimental applications 
of AI in games and game creation, and descriptions of new kinds of games and interactive 
experiences made possible with AI.

Broadly, EXAG is interested in:

* Fostering development of new games systems enabled by AI, like visualizing AI logic in Moonshot 
Games Third Eye Crime

* Cross-pollination from AI subfields not traditionally used in games, like computational 
linguistics or machine vision

* Employing traditional AI techniques in new ways that break genre conventions, like Left 4 Deads 
drama management, or Black And Whites learning creatures

* Better living through AI  improving game development and design through new and interesting 
applications of AI, from intelligent design tools to automated QA

The EXAG workshop will focus on presenting and discussing new directions and problems for AI in 
games and game creation. Submissions can and should support their positions or directions using 
forms of evidence including initial prototypes, thought experiments, and/or developed arguments. 
EXAG is running a demonstration track alongside its main track for games or tools which may be of 
interest to EXAG attendees.

EXAG will be held on October 4 and be co-located with the Artificial Intelligence in Interactive 
Digital Entertainment (AIIDE) 2014 conference located in Raleigh, North Carolina.

EXAG will also include the DAGGER event following the workshop. DAGGER is an evening event where 
local game developers and AIIDE attendees meet up to play and share their games and demos with 
each other, eat some food, and get to know each other. Submissions to the demonstration track will 
automatically be considered for inclusion in the DAGGER lineup - for other submissions or questions
about demonstrating at DAGGER, contact Michael Cook - mike@gamesbyangelina.org

---------------
WORKSHOP TOPICS
---------------

Workshop topics include, but are by no means limited to:

* New applications of AI to game design problems or game mechanics
* Full or prototype games demonstrating novel or experimental AI application
* Formal and computational models of game design and aesthetics
* AI-powered tools for expert and novice game design
* Applications of natural language processing and generation as game mechanics
* Interactive and intelligent narrative techniques
* New approaches to traditional game AI problems - agents, planning, narrative
* Automated game generation
* Procedural content generation in game development or as a game mechanic

We welcome submissions which push our understanding of the way in which AI can be
applied to or influence game design. The above topics are suggestive only!

----------
SUBMISSION
----------

Papers should be between 4 and 6 pages long, in the AAAI format:
http://www.aaai.org/Publications/Author/author.php
with 1 additional page of references and acknowledgements only

Demonstration abstracts should be 1-2 pages long, also
in the AAAI format. They should include a link to the game or tool 
where possible.

Submission of papers takes place via our EasyChair site:
https://www.easychair.org/conferences/?conf=exag2014

---------------
IMPORTANT DATES
---------------

Submission deadline - July 14, 2014
Author notification - July 28, 2014
Camera-ready deadline - August 11, 2014
EXAG 2014 - October 4, 2014

For up-to-date details on the workshop and the evening DAGGER event, please 
visit our website:

http://www.exag.org

------------
ORGANISATION
------------

Alex Zook - @zookae - zook.ae@gmail.com
Entertainment Intelligence Lab, Georgia Institute of Technology

Mike Cook - @mtrc - mike@gamesbyangelina.org
Computational Creativity Group, Goldsmiths, University of London

---
Program Committee
---

Pippin Barr, University of Malta
Tom Betts, Big Robot Games
Rogelio E. Cardona-Rivera, North Carolina State
Simon Colton, Goldsmiths
Kate Compton, University of California, Santa Cruz
Aleissia Laidacker, Ubisoft
Antonios Liapis, ITU Copenhagen
Chong-U Lim, MIT
Gillian Smith, Northeastern University
Nathan Sturtevant, University of Denver
Jonathan Tremblay, McGill University