AISB Convention 2015

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2015 Convention will be held at the Uni...


Yasemin Erden on BBC

AISB Committee member, and Philosophy Programme Director and Lecturer, Dr Yasemin J. Erden interviewed for the BBC on 29 October 2013. Speaking on the Today programme for BBC Radio 4, as well as the Business Report for BBC world N...


Mark Bishop on BBC ...

Mark Bishop, Chair of the Study of Artificial Intelligence and the Simulation of Behaviour, appeared on Newsnight to discuss the ethics of ‘killer robots’. He was approached to give his view on a report raising questions on the et...


AISB YouTube Channel

The AISB has launched a YouTube channel: ( The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...


Lighthill Debates

The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video  



AISB opportunities Bulletin Item

Job Opening - TELECOM ParisTech


We are looking for a candidate with experience in 3D computer graphics.

The project takes place within the ECA system Greta. This ECA system accepts as input a text to be said by the agent. The text has been enriched with information on the manner the text ought to be said (i.e. with which communicative acts it should be said). The behavioral engine computes the synchronized verbal and nonverbal behaviors of the agent. The animation module follows the MPEG-4 and the H-Anim standards. This work is part of the EU project CALLAS ( CALLAS aims to provide a new paradigm for investigating a more comprehensive set of emotions in multimodal interfaces tailored to New Media environments, changing the way we perceive contemporary and future media applications.

*Work to be done:*
The animation module designed so far has implemented arm movements only. It needs to be extended to the full upper body, in particular to the torso and shoulder. The body animation needs also to produce more fluid animations. A skinning algorithm needs to be added as well. It will make use of the library OGRE to make use of OGRE capabilities for the rendering and skinning properties.

The animation concerns communicative movement. Such a movement is decomposed in various phases (preparation of the movement, stroke, hold, retraction). As body movements and speech are synchronized with each other, the animation module needs to be flexible and allows for adaptation of the movement.
The animation needs to work in real-time.
The animation will be driven through a language command of the type move-shoulder-up or bend-torso-forward. This language follows the BML specification:

*Pre-requisite*: C++, 3D computer graphics
*Project Length*: 12 months
*Place*: TELECOM ParisTech
*Stipend*: around 2000 euros depending on applicants qualification
Catherine Pelachaud