AISB Wired Health

    AISB and WIRED events have partnered to bring together inspirational high-profile speakers. Join hundreds of healthcare, pharmaceutical and technology influencers and leaders at the 4th Annual WIRED Health event, taking pl...


Hugh Gene Loebner

  The AISB were sad to learn last week of the passing of philanthropist and inventor Hugh Gene Loebner PhD, who died peacefully in his home in New York at the age of 74.  Hugh was founder and sponsor of The Loebner Prize, an an...


AI Europe 2016

  Partnership between AISB and AI Europe 2016: Next December 5th and 6th in London, AI Europe will bring together the European AI eco-system by gathering new tools and future technologies appearing in professional fields for th...


AISB convention 2017

  In the run up to AISB2017 convention (, I've asked Joanna Bryson, from the organising team, to answer few questions about the convention and what comes with it. Mohammad Majid...


Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...


Computerised Minds. ...

A video sponsored by the society discusses Searle's Chinese Room Argument (CRA) and the heated debates surrounding it. In this video, which is accessible to the general public and those with interest in AI, Olly's Philosophy Tube ...


Connection Science

All individual members of The Society for the Study of Artificial Intelligence and Simulation of Behaviour have a personal subscription to the Taylor Francis journal Connection Science as part of their membership. How to Acce...



AISB event Bulletin Item

CALL FOR PAPERS: AI & Games Symposium, AISB 2017, 19th -21st April 2017, University of Bath, UK

The AISB2017 AI & Games Symposium acts as a meeting place for researchers and practitioners from 
academia, education and industry who are involved with the design, development and evaluation of 
AI in the context of games.

Deadline for all submissions :  Friday 14th  February 2017

19th -21st April 2017, at the University of Bath, UK

Computer games now form an important sector of the computing and entertainment industries, but the 
need for better artificial intelligence in games is deeply felt and recognised by the industry. 
Conversely, games offer new challenges and excellent application domains for AI technology and 
research. Games are increasingly used for education, serious games or game-based learning, where 
AI techniques can create a believable, engaging experience for learners. The AI & Games Symposium 
focuses on the application of artificial intelligence techniques, frameworks and theories to the 
creation of engaging intelligent games, and will address the following areas of research and practice:
The use of AI techniques (planning, learning, evolution etc.) in games and the game design process
The design and engineering of AI components in commercial games
Automatic or semi-automatic procedural content generation
AI for serious games and gamification
Intelligent or adaptive player interaction
AI for player analytics and modelling player behaviour or experience
Agent pathfinding and decision-making in games
Using games or simulations as a platform for building intelligent agents
Environmental simulations for games
Interactive narrative generation
Player perceptions of game AI
Papers connecting games to all areas of computational intelligence and traditional AI are considered.


We invite submissions of the following kinds:

Extended Abstracts (2-4 pages)
Short papers (4-6 pages)
Posters (one slide, and one page for the proceedings)
Demonstrations (2 pages description of what is going to be demonstrated)
Tutorials (max 2 pages description of planned tutorial content)
Submissions will be via the easychair website at:

Professor Daniela M. Romano Ph.D. MSc MBCS, MWES, MCIM
  Editor International Journal  of Serious Games (IJSG) - AI and Games Area
REF Leader & Director of Creative Virtual Reality Lab