AISB convention 2017

  In the run up to AISB2017 convention, I've asked Joanna Bryson, from the organising team, to answer few questions about the convention and what comes with it. Mohammad Majid al-Rifaie ( Tu...


Harold Cohen

Harold Cohen, tireless computer art pioneer dies at 87   Harold Cohen at the Tate (1983) Aaron image in background   Harold Cohen died at 87 in his studio on 27th April 2016 in Encintias California, USA.The first time I hear...


Dancing with Pixies?...

At TEDx Tottenham, London Mark Bishop (the former chair of the Society) demonstrates that if the ongoing EU flagship science project - the 1.6 billion dollar "Human Brain Project” - ultimately succeeds in understanding all as...


Computerised Minds. ...

A video sponsored by the society discusses Searle's Chinese Room Argument (CRA) and the heated debates surrounding it. In this video, which is accessible to the general public and those with interest in AI, Olly's Philosophy Tube ...


Connection Science

All individual members of The Society for the Study of Artificial Intelligence and Simulation of Behaviour have a personal subscription to the Taylor Francis journal Connection Science as part of their membership. How to Acce...



AISB opportunities Bulletin Item

CALL FOR COLLABORATORS: AI-Related Live Streaming Project


This is a call for collaborators for: 

         Those working in AI and robotics, particularly developing chat bots and autonomous robots. 
         Programmers working with: the Kinect, chat rooms / social network interfaces using live 
streaming, virtual education and Telematics (with an interest in live streaming, engaging remote 
sites in virtual space online and video conferencing), 
         Game designers (with an interest in Interactive Fiction and emergent game play)
This project is to develop an online performance platform for an interactive storytelling game 
employing live streams to link a game space to a studio audience. The audience will collectively 
direct an avatar (human actor) to navigate a grid of screens occupied by various performers (human 
and robot) broadcasting in real time from remote locations. The project aims to develop and delve 
into the feelings of presence and agency offered by live streaming of the moving image.
The game, partly inspired by Alice Through The Looking Glass, will provide a site for exploration
of crossovers between virtual and physical worlds, focusing on how the mediums of the web 
camera and chat room open a space for forming relationships between us and what is out there. 
Human and robotic performers will work with the audience to probe perceptions of authenticity, 
natural and mechanical communication.
The structure of the game will reflect upon the nature of interactions, connections and 
relationships formed through and with computers. It will encourage an exploration of an expanded 
notion of interactivity that includes the potential for interfering or hacking into the system 
(by players and characters in the game). It will also aim to create conditions for the operating 
system to interfere with its users in a visible manner.
If you wish to hear more write to Lucy Pawlak: