AISB Convention 2015

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2015 Convention will be held at the Uni...


Yasemin Erden on BBC

AISB Committee member, and Philosophy Programme Director and Lecturer, Dr Yasemin J. Erden interviewed for the BBC on 29 October 2013. Speaking on the Today programme for BBC Radio 4, as well as the Business Report for BBC world N...


Mark Bishop on BBC ...

Mark Bishop, Chair of the Study of Artificial Intelligence and the Simulation of Behaviour, appeared on Newsnight to discuss the ethics of ‘killer robots’. He was approached to give his view on a report raising questions on the et...


AISB YouTube Channel

The AISB has launched a YouTube channel: ( The channel currently holds a number of videos from the AISB 2010 Convention. Videos include the AISB round t...


Lighthill Debates

The Lighthill debates from 1973 are now available on YouTube. You need to a flashplayer enabled browser to view this YouTube video  



AISB opportunities Bulletin Item

CALL FOR COLLABORATORS: AI-Related Live Streaming Project


This is a call for collaborators for: 

         Those working in AI and robotics, particularly developing chat bots and autonomous robots. 
         Programmers working with: the Kinect, chat rooms / social network interfaces using live 
streaming, virtual education and Telematics (with an interest in live streaming, engaging remote 
sites in virtual space online and video conferencing), 
         Game designers (with an interest in Interactive Fiction and emergent game play)
This project is to develop an online performance platform for an interactive storytelling game 
employing live streams to link a game space to a studio audience. The audience will collectively 
direct an avatar (human actor) to navigate a grid of screens occupied by various performers (human 
and robot) broadcasting in real time from remote locations. The project aims to develop and delve 
into the feelings of presence and agency offered by live streaming of the moving image.
The game, partly inspired by Alice Through The Looking Glass, will provide a site for exploration
of crossovers between virtual and physical worlds, focusing on how the mediums of the web 
camera and chat room open a space for forming relationships between us and what is out there. 
Human and robotic performers will work with the audience to probe perceptions of authenticity, 
natural and mechanical communication.
The structure of the game will reflect upon the nature of interactions, connections and 
relationships formed through and with computers. It will encourage an exploration of an expanded 
notion of interactivity that includes the potential for interfering or hacking into the system 
(by players and characters in the game). It will also aim to create conditions for the operating 
system to interfere with its users in a visible manner.
If you wish to hear more write to Lucy Pawlak: