| # Detailed Programme ### AI & Games Dr Daniela Romano (University of Sheffield) Dr David Moffat (Glasgow Caledonian Unversity) ### View Full Symposium Proceedings ## Wednesday 8th April 2009
Time | Session
8.30-09:00 | 8:30 Registration (Conference Centre Foyer) 08:45 Daily Announcements (James Watt Auditorium)
09:30-10:30 | 09:30 Brief Introduction by Daniela Romano and David Moffat 09:40 Plenary Speaker: Dr Simon M. Lucas (SMIEEE) Department of Computing and Electronic Systems University of Essex, Researchers in Computational Intelligence
10:30-11:00 | Coffee Break
11:00-13:00 | 11:00 Gunn E, Craenen B, Hart E. A Taxonomy of Video Games and AI 11:40 Arinbjarnar M, Barber H, Kudenko D. A Critical Review of Interactive Drama Systems 12:20 Randall T, Cowling P, Baker R, Jiang P. Using Neural Networks for Strategy Selection in Real-Time Strategy Game
13:00-14:00 | Lunch (included in Registration fee)
14:00-15:30 | 14:00 Zheng M, Kudenko D. Automated Event Recognition for Football Commentary Generation 14:40 Hodhod R, kudenko D, Cairns P. Serious Games to Teach Ethics
15:30-16:00 | Coffee Break
16:00-17:00 | Tutorial Session 16:00 Baumgarten. An AI Interface for the Real-Time Strategy Game DEFCON from Introversion Software
17:00-18:30 | Dinner (3 courses, available at venue at extra charge)
18:30-19:30 | AISB Keynote Talk: Is there a Future for Robot Companions? by Kerstin Dautenhahn
## Thursday 9th April 2009
Time | Session
8.30-09:00 | 8:30 Registration (Conference Centre Foyer) 08:45 Daily Announcements (James Watt Auditorium)
09:00-10:30 | 09:30 AI & Games. An Introduction by Daniela Romano and David Moffat 09:50 Baumgarten R, Nika M, Gow J, Colton S. Towards the automatic invention of simple mixed reality games
10:30-11:00 | Coffee Break
11:00-13:00 | 11:00 van de Laar B, Oude Bos D, Reuderink B, Heylen D. Actual and Imagined Movement in BCI Gaming 11:40 DEMO - Bram van de Laar, Danny Oude Bos and Boris Reuderink. BrainBasher 12:45 Peters C, O'Sullivan C. MetroPed: A Tool for Supporting Crowds of Pedestrian AI’s in Urban Environments
13:00-14:00 | Lunch (included in Registration fee)
14:00-15:30 | 14:00 Ocio S, López Brugos J. Multi-agent Systems and Sandbox Games 14:20 Blewitt W, Ayesh A. Implementation of Millenson's Model of Emotions in a Game Environment 14:40 Hoppenbrouwers S, Lucas P. Attacking the Knowledge Acquisition Bottleneck POSTER SESSION Barker T. Big Chief: The Utilisation of Model Building for the Design of Science Education for Sustainable Development Games Kim K, Yun C, Park H, Joo W, Lee D, Yun T. Camera System for Interaction in Golf Game Han S, Yun C, Yun T, Lee D. Multi-touch Display System for AR Card Game Kim J, Kim K, Yun T, Lee D. Interactive Content System based on Spatial Augmented Reality and Multi Touch Screen Arinbjarnar M, Kudenko D. Directed Emergent Drama vs. Pen & Paper Role-Playing Games
15:30-16:00 | Coffee Break
16:00-17:00 | Posters and Demo Session End Workshop Summary & Announcements
17:00-18:30 | Dinner (3 courses, available at venue at extra charge)
18:30-19:30 | AISB Keynote Talk: Why Robots must be Relativists by Alan Bundy

AISB | Contacts | Membership | Convention| AISBJ | AISBQ| Weekly Bulletin | Events | Resources | Admin Information